Patch 2.2.12 released!

Four months of development, but hopefully worth the wait! Feel like I've said this a lot, but 2.2.12 is a big patch. It's main change is the inclusion of a brand new 5-mission campaign for the United States, marking the beginning of Red-Resurrection timeline. Furthermore the campaign features great voice acting and fully animated cutscenes between missions to tell the story in detail! Check out the trailer below.

 

 

The campaign can be found in the singleplayer menu of course, and although it can be played in any order I recommend going through them as listed for the story to make sense! Due to the size of the cutscenes I have put them up as a separate download, but please grab them before playing as they should massively improve the experience (and a lot of work went into them!).

That's not all however. Soviet Russia has received a replacement for the Tupolev, a jet which greatly added to their already potent frontline force. Instead, they receive a support power on T3 with the Air Strategy Control named the Judas Corps.
 

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Judas Corps paradrops in 2 Spetsnaz infantry, equipped with a long range rifle and 'Blackout' EMP charges for use on structures. That is their main use, to sabotage enemy producted by disabling factories. This gives Russia another dimension and unique ability to slow down their enemy with subterfuge.

On top of that there are a bunch of new maps! Here are a few examples:
 

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Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features

  • Added a brand new 5-mission United States campaign, including full voice acting! The US has had enough of Libya's belligerence and launched an invasion with the goal of toppling it's president Hamza al-Sanussi - and thus beginning the Red-Resurrection story.
  • ADDITION: the Judas Corps support power for Soviet Russia. Available at T3 from the Air Strategy Control, it paradrops 2 Spetsnaz special forces equipped with a long range anti-infantry rifle and anti-structure EMP bombs. Capable of disabling enemy structures for 45 seconds at a time. Replaces the Tupolev.
  • 11 all new maps for skirmish and multiplayer.
  • Improvements to several Red Alert 2 campaign missions, making them harder on higher difficulties.
  • Hot new lava tilesets featured on many new and old maps.
  • Reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

DOWNLOAD UNITED STATES CUTSCENES ADDON

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on June 8, 2019. View Comments 0

Patch 2.2.6 released!

After a couple of weeks of balance testing, a new patch is released that contains a bunch of fixes for things, balance changes and new artwork.
 

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Due to the overwhelming traffic from users using the website and downloading updates the website has been offline for the last 15 days as bandwidth was exceeded. As such I will restrict future updates to likely one per month, unless there's some desperate fix needed, and encourage people to download the manual install from ModDB when possible.
Here's a complete list of changes below.

Changelog
  - Updated Ares to latest test build
  - Updated manual
  - Updated AI:
    - Should now build more ore miners
    - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco
    - Can now build and use the Cybernetics Core
    - Gets to T4 slower, building other things first instead
    - Should build more defences (particularly anti-air)
  - Updated missions:
    - S06: can no longer build Iron Curtain
  - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map
  - Wojtek HP increased from 1250 to 1400
  - Liberty Tank HP increased from 650 to 750
  - Bishop HP reduced from 600 to 500
  - Prism Tank HP reduced from 1000 to 900
  - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost
  - Lightning Storm superweapon area of effect increased from 16 to 20
  - Flamethrower has gotten a new cameo
  - Bazooka cameo updated
  - Psi Corps Trooper has gotten a new cameo
  - Desolator has gotten a new cameo
  - Dante HP decreased from 900 to 800
  - Hammer Tank HP increased from 750 to 850
  - Tesla Mammoth damage per bolt increased from 140 to 180
  - Perun damage per lightning bolt reduced from 200 to 150
  - Flak Cannon received new artwork
  - Fusion Thrusters:
    - Duration reduced from 1 minute to 45 seconds
    - Speed boost reduced from 60% to 50% increase
    - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase)
  - Mammoth Tank:
    - Now has a cameo (in case of being reverse engineered)
    - Cost reduced from 1750 to 1500
    - HP reduced from 1800 to 1500
  - Russian style wall towers should no longer display a missing string


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on May 2, 2018. View Comments 0

YR Red-Resurrection 2.2 released!

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Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
 

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Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. :p  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

And now its out!

Features
  • Two factions, the Allies and the Soviets with all new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
  • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
  • Also includes an offline manual and map editor!

DOWNLOAD NOW


 And if you wish to take part in the growing Red-Resurrection community, follow the links below!
 

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Posted by OmegaBolt on April 1, 2018. View Comments 3

Livestream Catchup

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Livestream Catchup


Nearly three hours of streamy goodness have been uploaded to YouTube for your viewing pleasure! These were originally streamed live by Hecthor Doomhammer; follow his Twitch channel to receive updates about the next stream or follow Red-Resurrection on Facebook!





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Posted by OmegaBolt on February 17, 2014. View Comments 0

Friday Stream on YouTube

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Friday Stream on YouTube


In buildup to Red-Resurrection Multiplayer Beta 2.0 release on the 11th December, fridays stream is now available on YouTube!


The promo image has been unveiled day after day since the 1st and will continue to do so. Check it out and keep up to date on Facebook.

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Get ready for resurrection!

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Posted by OmegaBolt on December 8, 2013. View Comments 0

Webpage Update and Release Promo

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Webpage Update and Release Promo


Over the last week I've been updating the website a bit, renewing the visuals, updating pages and most interestingly redone the tech trees to better reflect the current state of the mod and add in the new Soviet vehicles information page. Check them out!
 

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As you may be aware the release date for Multiplayer Beta 2 has been set for the 11th of December 2013. Starting from December 1st portions of a huge promotional image will be deblurred, unwatermarked and unveiled in it's full 6000x2600 resolution glory! Click the image below to jump straight to the new special webpage dedicated to the image where you can safely explore it without having to download a full 30MB image. It'll get a lot more interesting from December 1st!
 

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Also stay tuned for the relaxed Sunday stream tomorrow at 4PM GMT lead by the usual Hecthor Doomhammer. Click the banner to jump to his twitch page!
 

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Until next time!
 

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Posted by OmegaBolt on November 16, 2013. View Comments 0

Red-Resurrection Live Stream

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That's Tonight 6th September 2013 at 20:00 GMT, hosted by Hecthor Doomhammer and myself. We'll be discussing the mod while several games are played. Click the above banner to jump to the Twitch channel!
 
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Posted by OmegaBolt on September 6, 2013. View Comments 4

[RR] August Update

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August Update
As I have been, currently are and will be for the foreseeable future too busy to pay much attention to modding I'm just giving a small update in regards to some small changes to the mod since the initial release.

To start up there is a new Soviet vehicle to replace the Scarab Drone.


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The Dust Devil is the new Soviet utility vehicle. It has three turrets: the standard machine gun to take out infantry, a repair arm to maintain damaged vehicles and a rocket battery for none-homing missile barrages. Entering an Engineer into the unit obviously transforms the turret into the repair variant. ANY other infantry types will utilise the rocket pods for low grade siege warfare.

Next up is a new support power for the Allies, replacing the Celestial Airstrike.

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The Equalizer is a missile launched from the Science Lab. Upon impact it releases a short range electro-magnetic pulse, disabling most electronic units and structures. As named this can be used to equalize the battlefield if things turn bad or be used to disable enemy defenses during an assault. Be careful however as the weapon will not distinguish between friends or foes!

A change has been made to basic defences, they each now have an anti-tank weapon. The Pillbox uses a light cannon against armour while the Sentry Gun is loaded with armour-piercing rounds.

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Multiplayer countries are also being adjusted, here's the new roster.

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So that's it for screens. Many balance changes have been made, several units replaced/added and the mod made overall a nicer experience. As was previously posted on ModDB, here are two wallpapers in 1680x1050 and 1920x1080.

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Download: [ 1680 x 1050 ] [ 1920x1080 ]

Posted by OmegaBolt on August 9, 2012. View Comments 5

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