Patch 2.2.6 released!

After a couple of weeks of balance testing, a new patch is released that contains a bunch of fixes for things, balance changes and new artwork.
 

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Due to the overwhelming traffic from users using the website and downloading updates the website has been offline for the last 15 days as bandwidth was exceeded. As such I will restrict future updates to likely one per month, unless there's some desperate fix needed, and encourage people to download the manual install from ModDB when possible.
Here's a complete list of changes below.

Changelog
  - Updated Ares to latest test build
  - Updated manual
  - Updated AI:
    - Should now build more ore miners
    - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco
    - Can now build and use the Cybernetics Core
    - Gets to T4 slower, building other things first instead
    - Should build more defences (particularly anti-air)
  - Updated missions:
    - S06: can no longer build Iron Curtain
  - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map
  - Wojtek HP increased from 1250 to 1400
  - Liberty Tank HP increased from 650 to 750
  - Bishop HP reduced from 600 to 500
  - Prism Tank HP reduced from 1000 to 900
  - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost
  - Lightning Storm superweapon area of effect increased from 16 to 20
  - Flamethrower has gotten a new cameo
  - Bazooka cameo updated
  - Psi Corps Trooper has gotten a new cameo
  - Desolator has gotten a new cameo
  - Dante HP decreased from 900 to 800
  - Hammer Tank HP increased from 750 to 850
  - Tesla Mammoth damage per bolt increased from 140 to 180
  - Perun damage per lightning bolt reduced from 200 to 150
  - Flak Cannon received new artwork
  - Fusion Thrusters:
    - Duration reduced from 1 minute to 45 seconds
    - Speed boost reduced from 60% to 50% increase
    - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase)
  - Mammoth Tank:
    - Now has a cameo (in case of being reverse engineered)
    - Cost reduced from 1750 to 1500
    - HP reduced from 1800 to 1500
  - Russian style wall towers should no longer display a missing string


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on May 2, 2018. View Comments 0

YR Red-Resurrection 2.2 released!

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Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
 

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Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. :p  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

And now its out!

Features
  • Two factions, the Allies and the Soviets with all new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
  • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
  • Also includes an offline manual and map editor!

DOWNLOAD NOW


 And if you wish to take part in the growing Red-Resurrection community, follow the links below!
 

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Posted by OmegaBolt on April 1, 2018. View Comments 3

Soviet Invasion Confirmed
Progress has come to a head on the development of YR Red-Resurrection 2.2, Commander. The Soviets have amassed their armies, the Allies are prepped for war and the world is a powder keg waiting to blow any day now! Who will you fight for?
 

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Yes, this means the next release is imminent and will feature:
  • Two factions, the Allies and the Soviets with new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 300 multiplayer maps and several game modes, including Dead Rising - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring, with additional unique features and menu themes.
To tie you over I've also uploaded a few more videos to youtube recently, the latest of which is a 2v2 with me & tyhednus vs AdmiralPit & modder666 (of Final War). Mistakes were made.
 


Stay tuned.

Posted by OmegaBolt on March 26, 2018. View Comments 0

YR Red-Resurrection on CnCNet 5

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Resurrected for CnCNet 5


In the two years since the last update I totally quit Yuri's Revenge modding after being tired with combating the engine and running out of stamina when it came to adding additional content, which felt like a strange necessity as if there was some kind of bloat war taking place in my mind. Knowing however that the mod was no longer easily accessible with the shutdown of CnCNet 4, I have decided to go back and update it for CnCNet 5, bringing with it the new interface and client to play the mod more easily. Here is a preview of the interface:
 

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I cannot stress enough how vital Starkku of Project Phantom has been to this effort in providing his build of the client and supporting my use of it, and of course Rampastring for making it in the first place. What's more is that the mod is being updated with additional content and sweeping tech tree changes. There are dozens more units, mainly focusing on making each of the countries more unique in capability and playstyle as well as new gamemodes, more multiplayer maps to play on and a conversion of the original Red Alert 2 campaign for funsies.
 

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Progress on this update is steady and I aiming to get it out before the end of the year. In the meantime here is a 1v1 match played between Alstar as Japan and Asylum as the Confederation.
 


If you would like to playtest the new build then I am running an open beta on the YR Red-Resurrection discord channel. So join in and give your feedback!

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Posted by OmegaBolt on August 8, 2017. View Comments 0

YR Red-Resurrection 2.1 Released!

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YR Red-Resurrection 2.1 Released!

Red-Resurrection Multiplayer Beta 2.1 is here packaged in an easy to use installer! The mod comes packaged with all you need to play including Ares and CNCNet and no longer conflicts with other mods.
 

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Also Including...

  • The latest and greatest Ares 0.6 stable release for better performance and new features!
  • A brand new mod launcher created by Thear of C&C Amnesia.
  • A new aerial arsenal for the Allied forces.
  • Re-introduced the Megawealth gamemode with 17 maps to choose from.
  • An improved AI.
  • Bugs and balance changes including an overhaul of all weapon ranges.
  • Improved visuals with a new voxel palette meaning nicer unit lighting and other graphical tweaks.

Download Now
View 2.1 Changelog

 

Official Website
Official Forums
Installation Help



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Posted by OmegaBolt on May 12, 2014. View Comments 0

Longest FFA of Aww Tarm

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Longest FFA of Aww Tarm

Last nights stream hosted by Hecthor Doomhammer went well! We had some new players and some fun games which is all now on YouTube for your viewing pleasure! I've split the stream into two videos, 1) two nice 1v1s...




... and 2) the longest FFA game of aww tarm. Watch at your own risk, but certainly was fun to be apart of with some great action and experimental unit combos.




Remember, follow Hecthor Doomhammer on Twitch to receive updates about future streams of Red-Resurrection. He also streams plenty of other popular C&C mods including Rise of the Reds, Mental Omega, Attaque Superior and Twisted Insurrection. Follow Red-Res here, on Facebook, ModDB etc to hear about latest updates!

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Posted by OmegaBolt on March 16, 2014. View Comments 0

Friday Livestream 14th Mar 2014

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Friday Livestream 14th Mar 2014

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Hecthor Doomhammer is once again streaming Red-Res live at 19:00 GMT this Friday 14th March. Join us on CNCNet to play!
 
Download Now

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Posted by OmegaBolt on March 13, 2014. View Comments 0

Livestream Catchup

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Livestream Catchup


Nearly three hours of streamy goodness have been uploaded to YouTube for your viewing pleasure! These were originally streamed live by Hecthor Doomhammer; follow his Twitch channel to receive updates about the next stream or follow Red-Resurrection on Facebook!





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Posted by OmegaBolt on February 17, 2014. View Comments 0

Friday Livestream 7th Feb 2014

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Friday Livestream 7th Feb 2014

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Doomhammer is streaming again tomorrow at 19:00 GMT for 2 hours. Download the mod and get on CNCNet to play with us!
 

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Posted by OmegaBolt on February 7, 2014. View Comments 1

Special Livestream 2nd Feb 2014

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Special Livestream 2nd Feb 2014

 
On the 2nd February 2014 Hecthor Doomhammer is running a special stream to celebrate his birthday! The lineup is simple: 4 hours, 4 mods, one of which is of course Red-Resurrection. Follow his channel and look at the quick timetable below to find out when each mod is showing and a link to their websites where you can download them (if available). You should watch them all as a wide example of classic C&C modding.
 

-- 12:00 GMT --
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(not yet released)

-- 13:00 GMT --
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-- 14:00 GMT --
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-- 15:00 GMT --
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(we are playing the currently unreleased development build)

 
Join us on the Red-Resurrection and Mental Omega streams using the public versions and connecting to CnCNet!
 

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Posted by OmegaBolt on January 30, 2014. View Comments 0

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