Patch 2.2.12 released!

Four months of development, but hopefully worth the wait! Feel like I've said this a lot, but 2.2.12 is a big patch. It's main change is the inclusion of a brand new 5-mission campaign for the United States, marking the beginning of Red-Resurrection timeline. Furthermore the campaign features great voice acting and fully animated cutscenes between missions to tell the story in detail! Check out the trailer below.

 

 

The campaign can be found in the singleplayer menu of course, and although it can be played in any order I recommend going through them as listed for the story to make sense! Due to the size of the cutscenes I have put them up as a separate download, but please grab them before playing as they should massively improve the experience (and a lot of work went into them!).

That's not all however. Soviet Russia has received a replacement for the Tupolev, a jet which greatly added to their already potent frontline force. Instead, they receive a support power on T3 with the Air Strategy Control named the Judas Corps.
 

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Judas Corps paradrops in 2 Spetsnaz infantry, equipped with a long range rifle and 'Blackout' EMP charges for use on structures. That is their main use, to sabotage enemy producted by disabling factories. This gives Russia another dimension and unique ability to slow down their enemy with subterfuge.

On top of that there are a bunch of new maps! Here are a few examples:
 

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Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features

  • Added a brand new 5-mission United States campaign, including full voice acting! The US has had enough of Libya's belligerence and launched an invasion with the goal of toppling it's president Hamza al-Sanussi - and thus beginning the Red-Resurrection story.
  • ADDITION: the Judas Corps support power for Soviet Russia. Available at T3 from the Air Strategy Control, it paradrops 2 Spetsnaz special forces equipped with a long range anti-infantry rifle and anti-structure EMP bombs. Capable of disabling enemy structures for 45 seconds at a time. Replaces the Tupolev.
  • 11 all new maps for skirmish and multiplayer.
  • Improvements to several Red Alert 2 campaign missions, making them harder on higher difficulties.
  • Hot new lava tilesets featured on many new and old maps.
  • Reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

DOWNLOAD UNITED STATES CUTSCENES ADDON

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on June 8, 2019. View Comments 0

Patch 2.2.11 out now!

It's been a couple of months since the last patch for YR Red-Resurrection and in that time some significant changes have been made. Since the release of 2.2 I have been reworking countries that I felt were lacking, and the last of those was the United Kingdom, who have finally been given the attention they need in this release.
 

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Calling in reinforcements from around the empire, the British Army is bolstered with special units capable of turning the tides of battle. Furthermore they gain the Pintail and Pop Shell, which replaces the Arms Jammer, and the Battle Fortress has been reworked.
 

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Not only have the UK received additions however, Yugoslavia gains the Ironsmith, an infantry equipped to render your tank divisions unstoppable! As always, new maps have been added as well.
 

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If you're interested in how those maps get made you can watch a timelapse of myself creating Close Encounter (2)! Remember to subscribe on YouTube for additional content.
 


Of course there are many balance changes, bug fixes, additional maps and more! Here's an overview of the entire patch:

Big Features
Reworked the United Kingdom, altering existing units and removing and replacing others, including-

  • The Colonial Bureau for the UK on T2. Provides units at intervals depending on your tech tier; the Skitter on T1 - a fast amphibious harassment unit equpped with mines, the Gurkha on T3 - a steadfast versatile soldier and the Wildcat at T4 - a long range anti-unit artillery.
  • The Pintail for the UK. An aircraft available at T3, replaces the Arms Jammer. Attaches a bomb to enemy vehicles that jams their weapons, and the weapons of surrounding vehicles, for 45 seconds.
  • The Pop Shell support power for the UK. Spawns a tank bunker anywhere on the map, allowing you to fortify an area on the fly!
  • The Ironsmith for Yugoslavia. And infantry on T3 who can attach charges to friendly vehicles which double their armour when activated!
  • A new client feature; the Pick Random Map button, available in skirmish and multiplayer. Selects a random map based on the number of participants in the game.
  • 7 all new maps in skirmish and multiplayer.
  • A dozen reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on February 13, 2019. View Comments 0

Patch 2.2.10 released!

Patch 2.2.10 has been released, this time with the major theme being revitalising naval combat. Two new units have been added for that - the Gunboat and Zhaba - and existing units have been reworked, moved around on the tech tree etc. Hopefully it feels more well structured, chunkier and satisfying to play on the seas.

Europe has also received another dose of adjustments, with the addition of the Quantum Lab and Crackdown power, making them a bit more versatile and less rigid in their playstyle. Screenshots of those changes can be seen below.
 

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Big Features

  • REWORKED NAVY, including a new ship for both the Allies and the Soviets as well as rebalanced and reworked existing units for more sensible battles on the seas.
  • NEW CONTENT FOR EUROPE: the Quantum Lab on T2, which now provides the Quantum Leap ability, and Crackdown, a T3 power that equips GIs with riot gear!
  • NEW CONTENT AT THE SECRET LAB: the Magnetron! On T3, it now slows units to a crawl, and attaches a magnetic effect to them further slowing other nearby enemies. A highly useful support unit.
  • Lots of big reworks to existing maps with a navy focus, helping to further flesh out that area of the game.
  • 7 brand new, high quality maps for multiplayer!
  • Updated campaign missions to support the new navy as well as fix a few issues and adjust unit availability.
  • Lots of balance adjustments to existing units and bug fixes.

You can view the full changelog here.
 
YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

 
Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on November 24, 2018. View Comments 0

Patch 2.2.9 released!

Over the last couple of months another patch has been procured, this time the BIGGEST since launch. 2.2.9 contains big changes to a number of countries including Japan, Yugoslavia and the Confederation, as well as the 'completion' of European changes that began in the last patch. Take a look at a selection of changes below:

Big Features

  • NEW CONTENT for Europe: Bastion, a T3 defensive structure & reworked Chrono Freeze as a T4 power.
  • NEW CONTENT for Confederation: Dark Shroud, a T3 support power & reworked Cazador.
  • NEW CONTENT for Yugoslavia: Holographic Deception, a T3 support power & reworked Polarity Swap as a T4 power.
  • NEW CONTENT for Empire of Japan: Iron Grunt, a T2 support power, reworked Cryo Legionnaire, Research Institute, a Science Lab replacement & Plague Strike, a new T4 power.
  • 17 brand new, high quality maps for multiplayer.
  • Lots of balance adjustments and reworks of existing units.
  • Countless bug fixes.

You can view the full changelog here.

 

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YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

 

MANUAL INSTALL

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

 

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Posted by OmegaBolt on September 24, 2018. View Comments 0

Patch 2.2.6 released!

After a couple of weeks of balance testing, a new patch is released that contains a bunch of fixes for things, balance changes and new artwork.
 

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Due to the overwhelming traffic from users using the website and downloading updates the website has been offline for the last 15 days as bandwidth was exceeded. As such I will restrict future updates to likely one per month, unless there's some desperate fix needed, and encourage people to download the manual install from ModDB when possible.
Here's a complete list of changes below.

Changelog
  - Updated Ares to latest test build
  - Updated manual
  - Updated AI:
    - Should now build more ore miners
    - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco
    - Can now build and use the Cybernetics Core
    - Gets to T4 slower, building other things first instead
    - Should build more defences (particularly anti-air)
  - Updated missions:
    - S06: can no longer build Iron Curtain
  - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map
  - Wojtek HP increased from 1250 to 1400
  - Liberty Tank HP increased from 650 to 750
  - Bishop HP reduced from 600 to 500
  - Prism Tank HP reduced from 1000 to 900
  - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost
  - Lightning Storm superweapon area of effect increased from 16 to 20
  - Flamethrower has gotten a new cameo
  - Bazooka cameo updated
  - Psi Corps Trooper has gotten a new cameo
  - Desolator has gotten a new cameo
  - Dante HP decreased from 900 to 800
  - Hammer Tank HP increased from 750 to 850
  - Tesla Mammoth damage per bolt increased from 140 to 180
  - Perun damage per lightning bolt reduced from 200 to 150
  - Flak Cannon received new artwork
  - Fusion Thrusters:
    - Duration reduced from 1 minute to 45 seconds
    - Speed boost reduced from 60% to 50% increase
    - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase)
  - Mammoth Tank:
    - Now has a cameo (in case of being reverse engineered)
    - Cost reduced from 1750 to 1500
    - HP reduced from 1800 to 1500
  - Russian style wall towers should no longer display a missing string


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on May 2, 2018. View Comments 0

YR Red-Resurrection 2.2 released!

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Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
 

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Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. :p  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

And now its out!

Features
  • Two factions, the Allies and the Soviets with all new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
  • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
  • Also includes an offline manual and map editor!

DOWNLOAD NOW


 And if you wish to take part in the growing Red-Resurrection community, follow the links below!
 

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Posted by OmegaBolt on April 1, 2018. View Comments 3

Soviet Invasion Confirmed
Progress has come to a head on the development of YR Red-Resurrection 2.2, Commander. The Soviets have amassed their armies, the Allies are prepped for war and the world is a powder keg waiting to blow any day now! Who will you fight for?
 

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Yes, this means the next release is imminent and will feature:
  • Two factions, the Allies and the Soviets with new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 300 multiplayer maps and several game modes, including Dead Rising - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring, with additional unique features and menu themes.
To tie you over I've also uploaded a few more videos to youtube recently, the latest of which is a 2v2 with me & tyhednus vs AdmiralPit & modder666 (of Final War). Mistakes were made.
 


Stay tuned.

Posted by OmegaBolt on March 26, 2018. View Comments 0

YR Red-Resurrection on CnCNet 5

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Resurrected for CnCNet 5


In the two years since the last update I totally quit Yuri's Revenge modding after being tired with combating the engine and running out of stamina when it came to adding additional content, which felt like a strange necessity as if there was some kind of bloat war taking place in my mind. Knowing however that the mod was no longer easily accessible with the shutdown of CnCNet 4, I have decided to go back and update it for CnCNet 5, bringing with it the new interface and client to play the mod more easily. Here is a preview of the interface:
 

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I cannot stress enough how vital Starkku of Project Phantom has been to this effort in providing his build of the client and supporting my use of it, and of course Rampastring for making it in the first place. What's more is that the mod is being updated with additional content and sweeping tech tree changes. There are dozens more units, mainly focusing on making each of the countries more unique in capability and playstyle as well as new gamemodes, more multiplayer maps to play on and a conversion of the original Red Alert 2 campaign for funsies.
 

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Progress on this update is steady and I aiming to get it out before the end of the year. In the meantime here is a 1v1 match played between Alstar as Japan and Asylum as the Confederation.
 


If you would like to playtest the new build then I am running an open beta on the YR Red-Resurrection discord channel. So join in and give your feedback!

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Posted by OmegaBolt on August 8, 2017. View Comments 0

YR Red-Resurrection 2.1 Released!

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YR Red-Resurrection 2.1 Released!

Red-Resurrection Multiplayer Beta 2.1 is here packaged in an easy to use installer! The mod comes packaged with all you need to play including Ares and CNCNet and no longer conflicts with other mods.
 

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Also Including...

  • The latest and greatest Ares 0.6 stable release for better performance and new features!
  • A brand new mod launcher created by Thear of C&C Amnesia.
  • A new aerial arsenal for the Allied forces.
  • Re-introduced the Megawealth gamemode with 17 maps to choose from.
  • An improved AI.
  • Bugs and balance changes including an overhaul of all weapon ranges.
  • Improved visuals with a new voxel palette meaning nicer unit lighting and other graphical tweaks.

Download Now
View 2.1 Changelog

 

Official Website
Official Forums
Installation Help



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Posted by OmegaBolt on May 11, 2014. View Comments 0

Friday Livestream 14th Mar 2014

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Friday Livestream 14th Mar 2014

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Hecthor Doomhammer is once again streaming Red-Res live at 19:00 GMT this Friday 14th March. Join us on CNCNet to play!
 
Download Now

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Posted by OmegaBolt on March 13, 2014. View Comments 0

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