The YR Red-Resurrection mod files are left unlocked and openable by community modding tools so others can view them and maybe a learn thing or two! The modding community developed, thrived and survived from the sharing of information afterall.
The mod comes with several tools to help you improve the experience of Red-Resurrection, for example with the creation of new maps! Final Alert 2 is accessible from the main menu and altered to support the mod's content. Furthermore a map renderer and conversion tool is included to streamline the map creation process.
If you have general modding questions it is recommended to visit the community sites listed below, where you may be able to find help.
The mod is neatly packed into several mix files. Below is a list of the mixes and their contents.
The map editor - a modified version of Final Alert 2 - can be launched directly from the client.
Red-Resurrection changes the colour palette of several theatres in order to better support the new terrain, however the map editor is stuck reading the old palettes... thankfully Starkku created a small program that will fix this for you!
Simply rename the map preview file (which must be in PNG format) to match the name of the map file. The optimal size for the preview is a width no greater than 812 and height no greater than 384 pixels so it does not get resized by the client itself, and look blurry. Maintain the original aspect ratio however, and just ensure the longest size matches the appropriate value. Also reducing the colour depth to 256-colours greatly decreases the size of a preview.