Your typical skirmish/multiplayer battle. Destroy all opponents to win.
All the nations of each faction combine their forces, meaning that an Allied commander has access to the technology of all Allied countries, and a Soviet commander has access to the technology of all Soviet countries.
Allows everyone access to all Allied and Soviet technology.
A slew of power-up crates will appear at random locations anywhere on the map, very frequently.
Instead of mining ore, commanders will have to rely on indestructible Oil Derricks and destroying enemy forces to gain income. All kills achieved by conventional means will reward the slayer with 25% of the fallen unit's value, or 50% for razing a structure.
Just like standard except infantry will never stay dead! A few moments after their demise, soldiers will arise from the field, dripping with blood and organs, transformed into terrifying monsters with a single desire in their tiny minds - BRRRAAAAAAAAAIIIIIINNNNSSS!
Inverted tech regarding units. Previously T4 units are now available directly from factories, T3 from the Arsenal / Ops Tower, T2 from the Tech Center / Intel. Complex and T1 from the Science Lab / War Palace / Revolutionary Headquarters. Ore miners, Engineers, MCVs and Amphibious / Armored Transports are exceptions.
Rather than building a base, commanders are sent to the battlefield with a ragtag group of units, tasked with protecting a very volatile cargo: a Demo Truck. If the Demo Truck is destroyed, the commander is completely eliminated from the battle. In addition, numerous power-up crates will spawn at random locations.
Starting with a handful of units, you play as a mercenary group and much kill enemy units to generate income. You must protect your War Machine, a mobile war factory, that can be moved and deployed anywhere to construct vehicles. However, the blueprint to produce vehicles must also be gathered first by sending a vehicle into the War Machine, reverse engineering the technology and allowing you to build copies. Units can be found in crates scattered around the map.
Intended to provide an easier setup for those who wish to play competitive 1v1 and 2v2 games, this gamemode features a locked set of map options as well as a much smaller, curated map pool where only the best maps for tournament play are kept. Furthermore, everyone starts with a single Attack Dog at the start of the game to aid with scouting.
The one place that hasn't been corrupted by capitalism. Choose this mode to take your forces on a journey to the moon, the asteroid belt, or just about anywhere else beyond Earth's atmosphere. In such an exotic environment, many earthly weapons will not work: electricity needs air to propagate, combustibles need oxygen to burn, propeller and jet aircraft need an atmosphere to fly, and of course, infantry must be supplied with space suits and oxygen tanks in order to survive. Thus, when fighting in outer space, the two factions combine and revise their arsenals, ending up with the following: