//************************// YR RED-RESURRECTION CHANGELOG \\************************\\ DDMMYYYY for you heathens 11/12/19 2.2.13 - Updated Ares - Updated client: fixed missing friend icon - Updated manual - Updated campaign: - US02: Hopefully fixed AI selling the nuke reactor if it runs out of money - US04: AI should target aircraft with Scourges - US05: AI should target aircraft with Scourges - Updated Map Renderer - Updated AI: - AI will now fire the Master Control every 10 minutes instead of 5 minutes - AI will now fire the Solaris Strike every 6 minutes instead of 2 minutes - UK can now build Pintail and Decimator teams - Libya can now build specialised anti-air Scourge teams - All Allied countries should make use of the Chronosphere - Updated Map Editor: - AI IFV clones that come with pre-loaded infantry now have unique names to indicate their passenger - Added destructible rock assets. Created by Nooze, originally made for Mental Omega - NEW MAPS: Absolute Zero (2), Dune Patrol II (2), Duststorm (2), Frosty Knickers (2), Sayonara (4), Dutch Highlands (4), Bifold Retreat (6), Rock Hard (6), The Bloodiest Feud (6) - NEW TECH BUILDING: Neutral Ore Refinery. Use it to harvest far away ore without expanding. If Unlimited Storage is disabled, it stores 1500 credits - NEW POWER: Invasion, available at Revolutionary Headquarters. Delivers 3 Vandal Scraptanks to the HQ. 4m recharge, costs $1500 - NEW UNIT: Vandal Scraptank, available from Invasion power. Light T4 tank which levels up with each subsequent veterancy, improving armour and adding additional weapons - NEW UNIT: Minisub. Replaces Gunboat. Costs 1000, sturdy submarine that surfaces to fire mid-ranged anti-light cannon - NEW BUILDING: Charge Thrower. Available for the Allies after the Naval Yard. Costs $1000, water-bound naval defence. Launches two depth charges at range and detects submerged units - NEW BUILDING: Torpedo Tower. Available for the Soviets after the Naval Yard. Costs $1000, water-bound naval defence. Launches torpedos and detects submerged units - REMOVED UNIT: Gunboat (except in campaigns) - All units can now fire at underwater units if they are revealed by a sensor - Economy change: - Harvester storages expanded by 25%, slowing eco slightly. Improves Chrono Miner performance as they do not become braindead around refineries so easily - Guardian GI: - Damage vs Terror Drones reduced from 125% to 100% - Cryo Warrior: - Weapon & produced gas now instant kills infantry below 33% HP - Spanner: - Wrench damage increased from 115 to 250. Rate of fire decreased from 35 to 30 (faster) - Chrono Miner: - Can no longer enter Amphibious or Armored Transports - IFV: - HP reduced from 600 to 550 - Now has Ironsmith mode- an AOE gun better against heavier armour than lighter - Damage vs Terror Drones reduced from 90% to 80% - Allied MCV: - Build time increased from 90s to 180s - Can no longer enter Amphibious or Armored Transports - Mirage Tank: - Damage vs none & flak reduced from 85% to 50%, vs plate from 75% to 25% - Bishop: - Increased weapon impact delay from 2s to 2.5s - Shogun Siege Tank: - Transport size reduced from 8 to 4 - Valkyrie: - Art improved - Dolphin: - Should now auto-acquire infantry in the water - Cost reduced from 1000 to 900 - Destroyer: - Osprey HP increased from 200 to 350. Ammo now infinite - Aircraft Carrier: - Hornet count increased from 4 to 5 - Power Plant: - Adjacency increased from 2 to 3 - Allied Barracks: - Adjacency reduced from 4 to 3 - Patriot Missile System: - Radial indicator now displays the weapon range, not sensor range - Bastion: - No longer capturable - Strength increased from 1500 to 2000 - Cellspread decreased from 10 to 8 - Combat Drugs: - Area of effect reduced by 1 - Cobra Contract: - Charge time reduced from 2m 30s to 2m - Call to Arms: - Now produces up to 4 Skitters on T2, reduced from 6 - Skitter HP reduced from 600 to 550 - Jackal Contract: - Charge time reduced from 3m 30s to 3m - Crackdown: - Infantry no longer scream when transformed - Pop Shell: - Delay before building begins to spawn removed - Equalizer: - Given new target cursor - Flamethrower: - Armour type changed from flak to plate - Damage vs defences reduced by 10% % vs building armour by 5% - Hijacker: - Fixed incorrect death art sequences - Lamia: - Damage reduced from 40 to 35, line damage from 25 to 20 - Firebrand: - Now has minimum range of 1 to prevent self-harm - Projectile art updated - War Miner: - Can no longer enter Amphibious or Armored Transports - Terror Drone: - (Deployed) Can now kill trees - Soviet MCV: - Cost reduced from 3000 to 2500 - Build time increased from 108s to 180s - Can no longer enter Amphibious or Armored Transports - Slave Miner: - No longer keeps the player alive if destroyed and Short Game is on - Grinder: - Damage reduced from 100 to 90 - Damage vs other grinders increased from 80% to 100% - Siege Chopper: - No longer dies to EMP when in the air - Cataclysm: - Displays radial indicator for artillery range - Tesla Mammoth: - No longer immune to EMP - No longer fires on the move - Reduced damage vs light from 165% to 135%, vs medium from 145% to 135% and vs heavy from 135% to 125% - Devastator: - Weapon no longer triggers Devastator radiation leaks to avoid potential abuse - Devastator radiation leak given new animation - Blitzer: - Weapon now takes 6.5s (down from 13s) to reach full range, but still 13s to reach maximum damage & fire speed - Kirov: - Crashing animation reworked to try fix the rare fatal error that occured when they died - Tupolev: - Damage changed from base 5 per 1 frame to 10 per 2 frames - Damage vs none & flak reduced from 100% to 60%, vs plate from 75% to 40% - Zhaba: - Damage increased from 30 to 35 - Sea Dragon: - Range reduced from 10 to 9. Weapon fires more shots with greater inaccuracy - Giant Squid: - Now that repair vessels exist, grab weapon changed back to vanilla style. Can be removed with Rig or Lifeboat - Akula: - Launch delay increased from 10s to 15s - Damage reduced from 400 to 250 per missile - Strength reduced from 2000 to 1750 - Dreadnought: - Missile damage reduced from 600 to 475 - Tesla Reactor: - Adjacency increased from 2 to 3 - Soviet Barracks: - Adjacency reduced from 4 to 3 - Cloning Vats: - Now ceases to function if low in power or EMP'd - Duplication Facility: - Now ceases to function if low in power or EMP'd - Flak Cannon: - Radial indicator now displays the weapon range, not sensor range - Psychic Sensor: - Range reduced from 12 to 10 - Liberation: - Infantry no longer scream when transformed - Fortify!: - Delay before building begins to spawn removed - New Soviet Man: - Infantry no longer scream when transformed - Judas Corps: - Spetsnaz can now shoot naval units with their rifle - Spetsnaz EMP charges now work on the Science Lab - Dark Shroud: - Now cloaks units instead of debuffing firepower - Insurgency!: - Delay before building begins to spawn removed - Virus: - Cost increased from 800 to 1000 - Chaos Drone: - HP increased from 400 to 550 - Miscellaneous: - Neutral Missile Silo: no longer keeps a player alive when Short Game is on - High and Dry (2): Replaced capturable Allied Ore Refineries with Neutral Ore Refineries - Hoedown Showdown (2): Replaced blocking bunkers with destructible rocks - Heartbreak Ridge (2): Replaced rear base walls with destructible rocks - Last Resort (2): Replaced capturable Allied Ore Refineries with Neutral Ore Refineries - Oasis Trouble (2): Made player positions low ground with water access & added water access to corners of map. Added additional ore drills to start pos. Moved Oil Derrick & added Neutral Machine Shops - Practice Yellow (4): Added destructible rocks between two middle bases - Montezuma's Revenge (4): Added additional drills & expanded ore fields. Replaced several rock crossings with full land connections. Sandbagged Tech Observation Posts - Don't Drink the Water (4): Replaced middle Allied Refineries with Neutral Ore Refineries. Added Neutral Ore Refineries & ore drills to north-west and south-east islands - Lady of the Lake (4): Replaced middle Allied Refineries with Neutral Ore Refineries - Yin and Yang (4): Totally remade to be more balanced - Angel Island (6): Fixed broken cliff slope tiles - Arabian Nights (6): Reworked middle of map, flattened raised areas, added destructible rocks to create temporary choke points - Dante's Inferno (6): Surrounded corner gems with rocks to block large building placement. Added additional slopes to highest level player bases - Dead Six (6): Map adjusted to improve balance. Added slopes in the middle to central players - Gatoraids (6): Replaced Old Power Plants with Neutral Ore Refineries 07/06/2019 2.2.12 - Updated Ares - Updated client: - Fixed crash when using map search function - Custom maps should now be able to show up in all gamemodes - Version text now properly centre aligned - Updated campaign: - Disabled Spy and Saboteur on all missions - S06: Disabled Squids as they are introduced later. Korean reinforcements arrive from different points so they cant all be ganked as easily. Enemy should be more active on Medium and Hard - S07: Added more reinforcements, including Allied bases on Medium and Hard - S08: AI should be more active and added additional Allied base on Medium and Hard - S10: Should've fixed unending cheering if the WCD is spied or captured - S12: Apocalypse now buildable - NEW CAMPAIGN! The United States, a 5 mission campaign starting the Red-Resurrection timeline - DOWNLOAD THE CUTSCENES featuring fully voiced story for full effect (https://www.moddb.com/mods/yr-red-resurrection/downloads/united-states-campaign-cutscenes) - NEW POWER: Judas Corps. Available at T3 with the Air Strategy Center. Paradrops 2 Spetsnaz equipped with submachines good vs infantry. Throw charges at buildings which EMP them for 45 seconds, disabling power plants, factories, defences etc - NEW MAPS: Hotspots (2), Hoedown Showdown (2), Claustrophobia (2), Forebears (4), Far Cry (4), Crocodile Rock (4), Battle of Sekigahara (4), Lost Inside (6), Angel Island (6), Gatoraids (6) & Dante's Inferno (6) - Dead Resurrection gamemode: - Killing paradropping infantry should no longer block the cell forever - Rocketeers and Wasps now produce zombies - Scavengers gamemode: - Zhaba & Magnetron can now be reverse engineered - The Final Frontier gamemode: - Parachutes replaced with dropships - Map Editor: - Added lava tilesets to temperate, snow, tundra & lunar theatres - Added billboards, Arab Church, market stalls, ferris wheel, radio tower, 2 statues & ruins civilian buildings assets - Replaced building placement graphic - Rikishi: - HP reduced from 575 to 500 - Cost increased from 450 to 500 - Now buffs nearby friendly basic infantry upon death, increasing their armour by 35% for 15 seconds. Effect accumulates - Cryo Warrior: - Size reduced from 2 to 1 - Wojtek: - Now selected by the 'select all combatants' hotkey - Spanner: - Now selected by the 'select all combatants' hotkey - Gurkha: - HP reduced from 550 to 450 - IFV: - Repair mode range increased from 2.5 to 3.5. Will now fire on the move. Repair reduced from 150HP to 125HP - Reduced Hero mode range from 12 to 10 - GGI mode damage reduced from 75 to 23, ROF reduced from 75 to 15 (faster). Damage vs Kirovs reduced by 15% - Grenadier range increased from 6 to 7. Made slightly inaccurate. No longer fires on the move - Updated art - Nighthawk: - Updated art - Mirage Tank: - Damage reduced from 250 to 200 - Terahertz: - Can no longer enter tank bunker so that it does not get stuck - Shogun Siege Tank: - Deployed weapon projectile now almost instantaneous (slight delay makes it less effective vs moving targets) - Deployed effectiveness vs infantry & vehicles increased by 5%, vs buildings by 10%, vs defences by 25% - ROF decreased from 160 to 150 (faster). Burst reduced from 4 to 2. Damage increased from 100 to 160 per shell - Prism Tank: - Damage vs light reduced from 100% to 75%, vs medium from 125% to 100% - Range reduced from 10 to 8 - Vortex Tank: - Damage reduced from 175 to 150 at first stage, and 15 damage less for every stage after - Battle Fortress: - Infantry armour buff reduced from 50% to 35% - Tsunami: - HP reduced from 1250 to 1050 - Warthog: - Reduced damage vs vehicles - Destroyer: - Increased HP from 1200 to 1350 - Cryo Coolant Upgrade: - Art updated - Plague Strike: - Reduced spread on missile impact - Weather Control Device: - Damage increased from 350 to 500 per lightning strike - Psychic Sensors now detect if a storm is initiated within the sensor radius - Ironsmith: - No longer selected by the 'select all combatants' hotkey - Bazooka: - Cost reduced from 600 to 500 - Damage vs vehicle armours increased by 20% & vs defence armour by 50% - Psi Corps Trooper: - Now affected by Chronofreeze and Brut's weapon - X-Soldier: - Sustained damage reduced from 4 per frame to 5 per 2 frames - Dante: - Fire damage reduced from 10 to 8 - Rate of fire increased from 250 to 300 (slower) - Terror Drone: - Now jumps quickly twice before taking a 2 second cooldown - Scorcher: - Repair mode range increased from 2.5 to 3.5. Will now fire on the move. Repair reduced from 150HP to 125HP - Siege Chopper: - Artillery range increased from 11 to 12 - Artillery damage vs light & medium increased by 15% and vs heavy by 10% - Blight: - Speed increased from 42 to 44 (jumpjet) - Shrapnel damage increased from 20 to 40 - Updated art - Cataclysm: - Weapon explosion now delayed by a second - Devastator: - Death weapon now deals half damage to other Devastators - Kirov: - Should've fixed rare fatal error when Kirovs crash ontop of buildings. If you experience this crash it could be worth trying another renderer - Akula: - Dives / surfaces slower - Dreadnought: - Updated art - Tech Center: - Art updated - War Palace: - Added animations - Revolutionary Headquarters: - Added damage frames - Cybernetics Core: - Now displays orange light on top when charged - Fixed graphical overlap issues - Solaris Communicator: - Fixed graphical overlap issues - New Soviet Man: - Cyborg HP reduced from 550 to 500 - Liberation: - Freedom Fighters now selected by the 'select all combatants' hotkey - Fusion Thrusters: - No longer deals AOE damage - Now increases speed by 33%, decreases rate of fire by 33% (faster firing) & reduces armour by 33% - Hind Strike: - Hind art updated - Insurgency! - Tunnels can now be sold, refunding 500 credits - Nuclear Missile Silo: - Damage increased from 1000 to 1150 - Damage increased at edge of explosion from 10% to 15% - Miscellaneous: - Sentry Gun art replaced - Coast Guard boat art replaced - Old TS ammo crates art replaced - Leninade Springs (2): Added additional routes through the map - Tournament Canal (2): Attempted fix at some shore tiles being invisibly blocked along the gem island - Ivory Wastes (4): Inverted middle cliffs, removed Neutral Artillery Bunkers - Grinding Teeth (6): Added lava patches, additional ore drills. Replaced Airports with Machine Shops. Replaced middle Obs Post with gems - Magmageddon (6): Added lava patches ontop of cliffs. Opened additional pathways to bases. Added more ore, gems and drills - Conquest of Paradise (6): Fixed missing map expansion timer text 16/02/2019 2.2.11b - Updated manual: - Fixed mistakes in the credits - Updated client: - Borderless window mode should now work with the "Default" renderer again - CnC-DDraw renderer should now function - AI: - Might've fixed the AI building near their enemy's base - Sniper: - Weapon now EMPs vehicles again when firing out of Nighthawks - Hangglider: - Now accepts size 2 passengers - Plague Strike: - Changed so infected units no longer take damage, but instead receive a 50% armour debuff - Effect duration reduced to 30s from 45s, however it has a slightly higher chance of spreading - Psi Corps Trooper: - HP increased from 260 to 350 - Mind control range reduced by from 7 to 6 - Weapons adjusted so his deploy bugging out and not activating should be less common - Now crushable - Dante: - Fury Drones can now enter transports (size 1) - Miscellaneous: - Honeypot (4): Removed river crossings 12/02/2019 2.2.11 - Updated manual - Updated client: - Added new "Pick Random Map" button in the skirmish or multipayer game lobby. This picks a random map based on the gamemode & amount of players in the game - Updated campaign: - Disabled Quantum Lab on all missions - NEW UNIT: Ironsmith for Yugoslavia. Infantry available at T3. Costs 600. Attaches a bomb to friendly units that can be detonated manually, or on death of the unit, to increase the armour of nearby vehicles by 100% for 45 seconds - NEW BUILDING: Colonial Bureau for UK. Available at T2. Costs 1500. Occassionally provides special colonial units, listed below - NEW UNIT: Gurkha for UK. Infantry available at T3 from the Colonial Bureau. Tough, fearsome infantry equipped with a heavy MG and rocket launcher - NEW UNIT: Skitter for UK. Vehicle available at T1 from the Colonial Bureau. Has fast rockets good vs miners, comes with 3 mines it can deploy out - NEW UNIT: Wildcat for UK. Vehicle available at T4 from the Colonial Bureau. Fires several highly unreliable rockets at long range good vs most targets - NEW UNIT: Pintail for UK. Aircraft available at T3. Costs 1500. Infects the target vehicle with a jammer beacon that detonates after 10 seconds, making the target and surrounding vehicles unable to fire for 45 seconds - NEW POWER: Pop Shell for UK. Available at the Intel Complex. Costs 500 and spawns a tank bunker anywhere on the battlefield - REMOVED: Arms Jammer - REMOVED: Decoy Army Drop - REMOVED: Sentinel Nest - NEW MAPS: Close Encounter (2), Suplex (2), Heartbreak Ridge (2), Whiteout (2), Honeypot (4), In the Deep End (4) & Ice Bucket (4) - Competitive gamemode: - Added Splash (2), Heartbreak Ridge (2) & Suplex (2) - Removed Suspect (2) & Leninade Springs (2) - Unholy Alliance gamemode: - Fixed Weather Control Device being unavailable - Bottoms Up gamemode: - Updated to support recent additions - Bounty Hunters gamemode: - Updated to support recent additions - The Final Frontier gamemode: - Updated to support recent additions - Now all Allies use the Lightning jet. Harrier & Black Eagle disabled - All Allies receive the Pintail - Disabled Regional Support Beacon, now all Allies get the Quantum Lab and Warp Nodes - Intel Complex now only provides Forceshield for all Allies - Science Lab now only provides Chronofreeze for all Allies - Now all Soviets use the Vulture & Tupolev - Disabled Cybernetics Core, now all Soviets get the Solaris Comms - Tech Center now only provides Means of Production for all Soviets - War Palace now only provides Polarity Swap for all Soviets - Map Editor: - Added a big crater and two chasm tiles to plots tileset in temperate - Added urban crevasse tiles to desert - Added several new civilian buildings - All air and amphibious units can now target submerged units if they are detected by a unit with sensors - SEAL: - Bomb detonation time increased from 4 to 5 seconds - SAS: - Given unique C4 cursor and bomb icon when attached to buildings - Bomb detonation time increased from 5.3 to 6 seconds - Chrono Legionnaire: - Jump distance factored in more so longer jumps mean slower phase in than previously (approx 33% longer + min time of 4 seconds) - Robot Tank: - Now detects stealth (range 8) - IFV: - No longer detects stealth - Nighthawk: - Infantry range bonus inside reduced from 2 to 1 - Strength increased from 500 to 550 - Mirage Tank: - HP reduced from 800 to 700 - Scrambler: - Should now prevent Grand Cannons from firing when draining it of power - Penguin: - Cost increased from 950 to 1000 - Weapon projectile art altered - Weapon altered so it has a harder time kiting - needs to stand still for a second to fire - TeraHertz Tank: - Reduced damage vs structures by 15% - No longer EMPs vehicles - Cost increased from 1100 to 1200 - Strength increased from 800 to 1000 - Can now deploy into a sensor tower that also blocks most support powers in a 6 cell radius - Prism Tank: - Range increased from 8 to 10 - Damage reduced vs infantry by 25% - Battle Fortress: - Updated artwork - Design changed: no longer opentopped, no longer has own weapon. Now boosts surrounding infantry armour by 50%. Arrives with 3 GIs and 2 GGIs inside - Tsunami Tank: - Reduced damage vs buildings by 10% - Black Eagle: - Percent damage at max cellspread reduced from 1 to .5 - Sunburst Drone: - Can now attach to infantry - Damage reduced from 600 to 500 and vs armour values altered thoroughly to be more worthwhile used vs infantry - Cellspread increased from 1.5 to 2 - Percent damage at max cellspread reduced from .25 to .15 - Self healing HP per tick increased from 16 to 18 - Warthog: - Self healing HP per tick increased from 16 to 18 - Spirit Bomber: - Self healing HP per tick increased from 18 to 20 - Mercenary Gunner & Rocket Troop: - Missing crawl animations should be fixed - Pillbox: - Build up time increased from .04 to .06 - Prism Tower: - Build up time increased from .04 to .06 - Grand Cannon: - Build up time increased from .04 to .08 - Build time multiplier increased from 1.25 to 1.5 (slower construction) - Damage vs light reduced by 10% & vs medium by 15% - Quantum Leap: - Given new cursor - Forceshield: - No longer need to click on a building to activate - Chronofreeze: - Can now fire on water as well as land - Chronoshift: - No longer works on Kirov, Perun, Cazador, Scrambler, Aroostook, Archangel or Disruptor - Plague Strike: - Area of effect reduced from 3.5 to 2.5 - Given unique firing sound - Tito: - (stealth) Artwork updated - (artillery) Percent damage at max cellspread increased from .25 to .5 - Graveler: - Now has a chance to leave behind an Anvil Bomb when destroyed, which causes further quakes until destroyed or self destructs. Chance is 50% at rookie, 75% at veteran & 100% at elite - Cataclysm: - Should no longer get a move order instead of attack order when targeting units outside its weapon range - Tesla Mammoth: - Now immune to EMP - Kirov Airship: - Rate of fire decreased from 30 to 50 (slower) - Typhoon: - HP increased from 1100 to 1250 - Damage vs infantry reduced by 25% - Battle Bunker: - Build up time increased from .06 to .08 - Shock Mines: - Given new artwork - Tesla Coil: - Build up time increased from .04 to .06 - Solaris Strike: - Cost reduced from 1000 to 500 - Fortify: - Spawned bunker can now be sold and refunds 180 credits like the normal Battle Bunker - Means of Production: - No longer reduces the cost of aircraft & structures - Cost reduction of infantry & vehicles reduced by 50% to 25% - Floating Disc: - Should now prevent Grand Cannons from firing when draining it of power - Neutral Missile Silo: - Sound made global and volume increased - Miscellaneous: - Tournament Canal (2): Walled off the gem expansion island and reduced amount of gems there - Desert Eagle (2): Replaced Neutral Satellite Uplink with a Neutral Oil Derrick - Last Resort (2): Reduced amount of gems near starting bases - Industrial Strength (2): Added more pathways, additional ore mines to gem fields near tunnels. Replaced island Oil Derricks with Tech Airfields. Added gem field to rear cliff area. Fixed Mirage Tank tree disguises - Death Valley Girl (4): Middle altered to remove bridges and add additional crossings. Gem fields added - Dusty Dunes (4): Fixed Mirage Tank tree disguises. Sandbagged tech structures. Added neutral, hostile Mercenaries around the middle Tech Airfield - Grocery Patrol (4): Added extra ore fields at corners. Adjusted buildings around middle tech buildings. Sandbagged Oil Derrick - Gem Pit II (4): Added ore fields to player starting locations. Added Tech Observation Posts to middle. Removed Tech Airfields from corners - Red Canyon (4): Adjusted middle, removed Tech Satellite Uplink & added gem patches, creating space for an expansion. Cleared central water & added artillery. Adjusted side lines replacing artillery with Machine Shop and Machine Shops with Oil Derricks. Also made side lines easier to move through by replacing rock crossing with sand - Amazon Assault (6): Added multiple additional ore drills and ore patches. Adjusted area around Airports to be less chokey. Adjusted island in centre adding Artillery Bunkers and walling off Machine Shop - All The Fury (6): Added crossings at north & south rivers. Made middle lake a pathway to harass gems. Moved one ore drill from each player base out onto the map. Fixed Mirage Tank disguises - Arabian Nights (6): Removed Tech Observation Posts in the centre, moved Hospitals there. Added ore drills to middle gem fields. Cleared some trees for expansions. Removed Machine Shops. Fixed Mirage Tank disguises - Death Stranding (6): Removed Missile Silos. Added additional islands with gems and Oil Derricks - Rogue's Arena (6): Heavily edited, adding traversable valleys with entrances instead of bridges. Added ore drills with new corner ore fields, Machine Shops & increased amount of gems - Tea Moon Cake (8): Fixed ore generator & cliff errors 24/11/2018 2.2.10 - Updated TS-DDraw renderer - Updated manual - Updated campaign: - Adjusted missions to support reworked navy - Enabled Secure Funding and People's Tribute on Con Yards - Disabled Shinobi & Akula on all missions - A08: Can now build Science Lab for Prism Tanks & Sonic Enforcers - S11: Kremlin HP increased from 800 to 3000 - S04: Battle Bunkers no longer unbuildable. Enemy AI will build a Service Crane instead of Depot. Medium & Hard receives extra reinforcements & timer reduced - S08: AI should build more on normal & hard - S12: Archangels now actually fly - S07-12: Industrial Plant now available - Updated AI: - Yugoslavia will make use of artillery mode Titos - Fixed several bugs with taskforces that should fix a crash with the Japanese AI - NEW MAPS: Last Resort (2), High and Dry (2), Marine Patrol (2), Crimea River (4), The Great Outdoors (4), Road to Ruin (4), Cameron's Berg (6) - NEW UNIT: Gunboat. Allied T1 naval. Good range anti-light ship. Deploys to become immobile but repairs itself - REWORKED UNIT: Dolphin. Now T3 support unit, disables the weapon of target ship. Uses laser against infantry and structures, with reduced damage. Costs 1000 - NEW UNIT: Zhaba. Soviet T1 naval. Good anti-light ship. Amphibious - REWORKED UNIT: Giant Squid. Now T3 support unit, disables the movement of target ship. Uses splash weapon against infantry and structures, with reduced damage. Costs 1000 - NEW UNIT: Magnetron. Available at T3 with the secret lab. Costs 1200, magnetizes vehicles which lasts 30s and slows down other nearby vehicles. Damages infantry and structures - NEW BUILDING: Quantum Lab for Europe. Available at T2. Provides the Quantum Leap support power - NEW POWER: Crackdown for Europe. Available at T3. Transforms friendly GIs into Assault GIs - heavier infantry with flashbang grenades and shotguns - Competitive gamemode: - Added The Pirate Bay (2), Last Resort (2), Snow Plow (2) & Delta City (2) - Removed Isabella Lake (2) - Map Editor: - Added swimming pool tiles to temperate, tundra and desert theatres - Fixed missing snow destroyed wooden bridge support tiles - Allied & Soviet Shipyards: - Removed repair ability - Stolen Combat Drugs & Stolen Emergency Repair: - Received edited cameos with black gloved hands to distinguish them from the normal powers - Grenadier: - Can now shoot over walls when inside an opentopped transport (such as Nighthawk or Battle Fortress) - Rikishi: - Cost reduced from 500 to 450 - HP increased from 500 to 575 - SEAL / SAS: - C4 damage vs vehicle armour reduced from 150% to 75% - Players will now receive cash from selling a building with C4 attached - Tanya: - Increased pistol range from 5 to 6 - Wojtek: - Armour changed from flak to plate - HP increased from 1600 to 1800 - IFV: - Reduced damage vs aerial targets by 10% - Bishop: - Damage vs infantry reduced by 25% - Percent damage at max cellspread decreased from .75 to .6 - Vortex Tank: - HP increased from 2250 to 2500 - Destroyer: - Now requires Intel Complex instead of Arsenal - Cost increased from 1000 to 1500 - Range reduced from 7 to 6 - Now deals splash damage - Speed reduced from 6 to 5 - Osprey now fires one rocket which spawns a torpedo upon hitting the water, tracking the target even if it initially misses. Deals splash damage - Aegis Cruiser: - Now requires Arsenal instead of Intel Complex - HP reduced from 1600 to 1400 - Speed reduced from 5 to 4. Rate of turn increased from 2 to 4 - Aircraft Carrier: - Speed reduced from 5 to 4 - Harrier: - Reload time reduced from 18s to 9s (per ammo) - Bastion: - No longer abducts enemies - Defence booster now affects infantry instead of vehicles, buffing their strength by 25% - Now also reduces the armour of enemy infantry & vehicles within the area by 25% - Grand Cannon: - Percent damage at max cellspread increased from .25 to .5 - Quantum Leap: - Cooldown increased from 30s to 1m - Iron Grunt: - Now repairs automatically in radius around itself. Should be better when grouped with combat vehicles - Chrono Freeze: - Now correctly freezes all heroes & Mercenary infantry - Crazy Ivan: - Players will now receive cash from selling a building with a bomb attached - Increased damage vs naval vehicles - Volkov: - His grenade now attaches to vehicles and repeatedly detonates, damaging other surrounding units - Lamia: - Grenade no longer leaves radiation - Terror Drone: - Deployed weapon can now target & damage MCVs - Rykov: - Cost reduced from 700 to 650 - Kirov: - Received new artwork - Buratino: - Damage reduced from 60 to 50 - Damage vs infantry reduced by 10% - Damage vs buildings increased by 5% - Typhoon: - Now requires Tech Center instead of Ops Tower - Cost increased from 1000 to 1500 - Range increased from 6 to 8 - Now deals splash damage (no pun intended) - Now plays submerging sound when cloaking - Sea Dragon: - Now requires Ops Tower instead of Tech Center - HP increased from 900 to 1200 - Self repair reduced from 18HP to 16HP per tick - Speed reduced from 6 to 5 - Can now kill trees - Dreadnought: - Speed reduced from 5 to 4 - Akula: - Torpedo damage massively reduced vs buildings - Now plays submerging sound when cloaking - Tupolev: - Reload time increased from 42s to 60s - Scourge: - Damage increased from 75 to 500, but AOE of damage reduced from 6 to 1.5 cell radius - No longer leaves radiation the area - Reduces unit & infantry armour again for 30s in a 6 cell radius - Shock Mine: - Adjacency increased from 4 to 6 - Reactor Overload: - Upgrade continues to show regardless of graphics detail level setting - Death Hand: - Cost reduced from 2500 to 2000 - Intial damage reduced from 150 to 75 - Clouds deal damage every 2 frames but the duration increased by 50%. Graphics updated - Emergency Repair: - Now only removes 15s worth of EMP so that it will not completely counter Equalizer - Liberation: - Has a new transformation animation for affected infantry - Holographic Deception: - Spawned holograms are no longer reverse engineerable in Cloning Vats - Chaos Drone: - Now releases less powerful chaos burst upon death that lasts for 20s in a 3x3 cell area and also affects allies - Floating Disc: - HP increased from 750 to 1000 - Psychic Reveal: - Now requires either Arsenal or Ops Tower ontop of the Secret Lab - Miscellaneous: - Grinder Ravine (2): Totally reworked map - Paradise Islands (2): Replaced island Oil Derricks with Tech Power Plants - Oil Spill Crisis (2): Added 2 extra ore drill to player islands. Added gem field and Tech Power Plants to 2 islands. Sandbagged Tech Observation Post - Splash (2): Replaced Oil Derricks with Airports. Added islands with Observation Posts and Ore. Cleared space in the middle for expanding with an MCV. Added Oil Derricks near starting bases - Snow Plow (2): Added amphibious landings at rear of each base and expansion points. Added ore drills to gem patches. Merged middle areas adding extra ore patches and access points - Snow Revision (2): Added extra drill near Airports. Added extra ramps to map edge routes - The Pirate Bay (2): Reworked bottom 3rd by adding amphibious entrances to each base & the middle. Replaced island Oil Derricks with Artillery Bunkers. Added additional ore drill to each expansion ore patch in the north - Delta City (2): Significantly reworked map, adding ore islands, another entrance to the bases, extra drills and ore fields & replacing low bridges with open sandy passages - The Honeymoon (4): Sandbagged expansion buildings. Added more ore in general. Added extra drills to main expansion islands. Increased build space in middle island - Double Grinder (4): Added extra pathways across the map - Practice Yellow (4): Added additional drills, ore patches and gems - Face Smash (4): Added Machine Shop in the middle. Fixed buggy slope - Lady of the Lake (4): Added extra ore. Added islands with capturable refineries and ore fields. Replaced Oil Derricks at the back of bases with Airports. Expanded map edges slightly - Blizzard Peaks (6): Reworked left side of the map. Added ambient sounds 24/09/2018 2.2.9 - Updated Ares to latest version - Updated manual - Updated the campaign for recent tech changes - NEW BUILDING: Bastion. T3, for Europe. Costs 1500. Boosts the armour of surrounding vehicles by 25%. Also captures nearby enemies and keeps them prisoner inside itself. They can be freed by destroying the building - REWORKED POWER: Chrono Freeze. T4, for Europe. Costs 1500. Creates a temporal bubble that disables whatever is in the area, but renders them almost invincible - NEW POWER: Iron Grunt Drop. T2, for Japan. Costs 1250, paradrops in an Iron Grunt - a large miner with 4x the storage of a Chrono Miner, and the ability to rapidly repair vehicles - NEW BUILDING: Research Institute. T4, for Japan, replaces the Science Lab - NEW POWER: Plague Strike. T4, for Japan. Costs 1500, fires a biochemical missile at the target location. Infects all units with a plague that drains health over time. This plague can spread from infected units to others nearby - NEW POWER: Holographic Deception. T3, for Yugoslavia. Costs 1000, spawns holographic illusions that have very little HP and deal no damage. 10 holographic Conscripts, 8 Flak Troopers, 6 Tesla Elites - NEW POWER: Dark Shroud. T3, for Confederation. Costs 1000, calls in an airstrike that produces a smoke screen that reduces the firepower of units beneath the area by 50% (friend or foe) - REMOVED POWER: Plasteel Injection - REMOVED POWER: Repairbot Airdrop - REMOVED POWER: Arms Deal - NEW MAPS: Barstow Badlands (2), The Slough (2), Stagnation (2), Meat Nature (2), Mud Feud (2), Winter Has Come (2), Isle of Oades (4) (remake), Mounting Pressure (4), Shrouded Rivers (4), Daddy Middlewins (4), Face Smash (4), Pinch Valley (4), Double Grinder (4), Don't Mock the Crocs (4), Don't Drink the Water (4), Rogue's Arena (6) & Stardusk (8) - Map Editor: - Added new Swamp-Water transition tiles to temperate and tundra - Added rock-water crossings to temperate - Competitive Gamemode: - Added Mud Feud (2) & Stagnation (2) - Removed Cabana Republic (2), Dune Patrol (2), Little Big Bay (2), It's a Knockout (2), Renaissance (2), Eye of Terror (2), Mud Fight (2), Snow Revision (2), A Soldier's Game (4), First Come First Serve (4), Sunstroke (4), Way to Uganda (4), Snow Patrol (4), Fairy Garden (4), Ivory Wastes (4) - Bounty Hunters Gamemode: - AI should now be able to capture Oil Derricks - Immune Tech Buildings multiplayer option: - AI should now be able to capture tech buildings still - Radiation damage reduced vs light & medium by 5% & vs heavy by 10% - Stolen tech is no longer enabled by default - Tech Satellite Uplink: - Now displays timer for full map reveal - reveals larger and larger area every 3 minutes until this timer is complete - Rocketeer: - HP increased from 300 to 340 - Self healing increased from 16HP to 18HP per tick - Wasp: - HP increased from 340 to 380 - Self healing increased from 16HP to 18HP per tick - Sniper: - No longer uselessly shoots vehicles out of opentopped transports - Cryo Legionnaire: - Renamed Cryo Warrior - Given updated cameo - HP increased from 275 to 325 - Weapon reworked so that it is a long range weapon, only very effective against infantry. Leaves clouds of freezing gas that further injures units - Now takes 2 slots inside transports - No longer gains range bonus inside open-topped transports - Wojtek: - HP increased from 1400 to 1600 - IFV: - Sniper mode- longer erroneously EMPs infantry - Crazy Ivan Mode- no longer fires on the move - Terahertz: - Damage reduced vs none & flak from 100% to 65%, vs plate from 75% to 35% and vs buildings by 30% - Shogun Siege Tank: - Now has a deploy animation that delays the mode transition - Damage vs infantry halved - Disruptor: - Replaced weapon with one that applies a toxic cloud to vehicles, killing nearby infantry. Deals no damage to vehicles or structures - Speed increased from 14 to 18 (jumpjet) - Abrams: - Reduced cost from 1600 to 1500 - HP increased from 1250 to 1350 - Both weapon's damage increased from 150 to 165 - Valkyrie: - Always deals 33% damage regardless of units distance from centre of the explosion - Harrier: - HP increased from 450 to 500 - Warthog: - HP increased from 515 to 600 - Service Crane: - Vehicle repair reduced from 48HP per tick to 32HP - Regional Support Beacon: - Fixed offset graphics in relation to its foundation - Warp Node: - No longer provides Chrono Freeze power - It's speed boosting ability no longer affects enemies - Firestorm Wall: - Damage increased from 200 to 500 - Damage increased vs light from 50% to 75%, medium 25% to 50%, heavy from 15% to 30% - No longer deals damage over time - Combat Drugs: - Updated cameo - Hangglider: - Fixed textless cameo version showing pink corners - Decoy Army Drop: - Cost reduced from $1000 to $750 - Now only requires the Airforce Command - Arms Jammer: - Building now has a smoother buildup animation - Now actually prevents vehicles from firing completely - Glacial Shield: - Now only increased HP of units by 5x - Equalizer: - Airstrike drone HP increased from 425 to 650, speed increased from 32 to 38 (aircraft) - Adjusted the way the missile behaves so it should be more reliable - Flamethrower: - Speed increased from 7 to 8 - Damage vs wood reduced by 5% & vs steel by 2% - X-Soldier: - Can no longer be attacked by Dogs - Chitzkoi: - Now has announcement when created, like other heroes - Dr. Dobrilo: - Now acts as a designator for Wireless Transfer - Grinder: - Adjusted cameo slightly so it better suits the rest - Buratino: - Damage vs light reduced by 10% & vs medium by 5% - Tito: - Now deploys into mobile artillery mode which gains +50% HP and its speed reduces by 2 when in that mode - Stealth mode speed increased from 6 to 7 - Stealth mode weapon damage vs structures reduced by 5%, vs defences by 25% - Artillery mode weapon range reduced from 12 to 10 - Siege Chopper: - Cost reduced from 1200 to 1100 - Perun: - HP reduced from 1750 to 1500 - Speed increased from 14 to 24 (jumpjet) - Cazador: - Weapon reworked. Now fires a flare that illuminates the area, reducing the armour of units by 50% and buildings by 25% (friend or foe). Range 10 - Displays ammo pip for the flare - Scourge: - No longer reduces the armour of units - Length of armour reduction vs structures increased from 13 seconds to 20 seconds - Outpost: - Vehicle repair reduced from 48HP per tick to 32HP - Fortify: - Moved from Tech Center to Ops Tower - No longer requires power to use - Insurgency: - Recharge time increased from 2m to 2m 30s - Polarity Swap: - Moved from Tech Center to War Palace - Cost increased from 1000 to 1250 - Now creates a continuous field lasting 40 seconds and inverting units damage in a 6x6 area - Miscellaneous: - Spineral (2): Fixed terrain bugs and adjusted lighting - Pipeline Problem (2): Adjusted map height so it no longer cuts off gem patches - Swamp Fever (2): Added ore drills to middle gem patches. Added Oil Derricks to the swamp area. Walled-off the Airports - A Soldier's Game (4): Added extra ore drills. Cleared out base positions for more build space - Country Swing (4): Adjusted civilian building placement. Added Oil Derricks & Airports. Added gem fields with ore drills - Nitro (4): Removed the Tech Observation Posts - Tanya's Training Grounds (4): Added extra drills - Grocery Patrol (4): Fixed unharvestable gems - Arena 33 Forever (6): Fixed mismatched preview and added 3 ore drills to each ore field - DEFCON (6): Added more drills, more ore in the middle, Oil Derricks and Airports - Sedona Pass (6): Added many more pathways. Added extra drills. Standardised tech structures 02/08/2018 2.2.8 - Updated Ares to latest test build - Updated manual - Updated the client: - Clear Statistics button re-enabled in the Statistics window - Now displays the map author in the game lobby - NEW MAPS: Billy Middlewins (2), Blue Storm (2), Crony Capitalism (2), Cornered (2), Desert Eagle (2), Dusk Ravine (2), Hot Cross Bun (2), Closed Wide Open (2), Frozen Divine (2), You Shall Not Pass (2), Spineral (2), Odd One Out (3), Bear Naked Aggression (4), Dawn Divide (4), Grocery Patrol (4), Going Glacial (4), Lovely Snow (4), Nitro (4), Well of Wealth (4), Snow Sortie (6), Shroud Canyon (6) & Death Stranding (6) - Competitive Gamemode: - Stolen Tech no longer enabled - Added Billy Middlewins (2), Blue Storm (2), Crony Capitalism (2), Cornered (2), Desert Eagle (2), Hot Cross Bun (2), You Shall Not Pass (2), Going Glacial (4) & Well of Wealth (4) - Map Editor: - Fixed mud not connecting to grass in temperate - Added extra traditional Japanese style & oil pipeline buildings - MAJOR CHANGE: All units no longer self heal in combat! They will begin to recover when having not received damage for 10 seconds - Sonic Enforcer: - Now available after the Science Lab - Cost increased from 800 to 1100 - Range increased from 6 to 7 - Self heal increased from 16HP to 18HP per tick - No longer gains the range boost from being inside an opentopped transport (such as Battle Fortress or Nighthawk) - Chrono Legionnaire - Given new cameo - Now available after Intel Complex - Cost decreased from 1100 to 1000 - Self heal decreased from 18HP to 16HP per tick - Increased minimum warp-in time from 3 seconds to 4 seconds - Sniper: - Range increased from 8 to 9 - Chrono Miner - HP reduced from 2000 to 1750 - Self healing increased from 16HP to 18HP per tick - Robot Tank: - HP reduced from 700 to 600 - Primary weapon no longer fires while moving - IFV: - Sniper Mode- range increased from 8 to 9 - Cryo Legionnaire Mode- can no longer fire on the move - Psi Corps Mode- area of effect reduced from 5 to 3. ROF increased (slower) from 65 to 150 - X-Soldier Mode- range reduced from 7 to 6. ROF increased from 250 to 350 (slowed) - Allied MCV: - Speed reduced from 6 to 5 - Disruptor: - Now displays ammo counter - Battle Fortress: - Can no longer erroneously abduct aircraft - Tsunami Tank: - Reduced damage vs buildings by 5% - Spirit Bomber: - Fixed crash with elite weapon - Warp Node: - Now boosts the speed of units by 75% in a 5 cell radius. This effect gets disabled for duration of Chronofreeze - Building now displays a unique animation when Chrono Freeze is charged - REMOVED Speedway - Combat Drugs: - Reduced ROF boost from 40% to 35% - Chrono Freeze: - No longer costs money to activate - No longer affects aircraft - Hangglider: - Charge time reduced from 1 min to 30 sec - Unit can now transport 2 infantry instead of 1 - Sentinel Nest: - Increased damage vs none, plate, light, medium, heavy & air armour slightly - Replaced drone art - Conscript - HP increased from 240 to 260 - Flamethrower: - Now has firing sound - Damage vs cyborgs increased from 75% to 100% - Cyborg: - Now able to attack landed planes - Chitzkoi: - HP increased from 850 to 900 - Made more survival when inside a vehicle - War Miner: - Received a new cameo and voxel artwork - HP reduced from 2000 to 1750 - Self healing increased from 16HP to 18HP per tick - Terror Drone: - Can now survive slightly more damage before dying when inside a vehicle - Can now deploy into a stationary, cloaked form, where it will decloak to fire a missile at close range, good against infantry and light vehicles - Scorcher: - Elite rocket weapon now has same base ROF and damage as rookie (veterancy bonuses still applied after) - Soviet MCV: - Speed reduced from 6 to 5 - Slave Miner: - Self healing increased from 16HP to 18HP per tick - Tito: - Artillery weapon damage reduced from 100 to 90 - Cataclysm: - No longer boosts Soviet Attack Dogs (now in line with Allied Dogs and Chitzkoi) - Vulture: - Damage vs wood reduced by 10%, vs steel by 25% and vs concrete by 50% - Battle Bunker: - Max number of occupants reduced from 6 to 5 - Fake buildings now display the same cost as real buildings using the veterancy selection hotkey - Death Hand: - Now displays a biohazard icon where the superweapon has been targeted - Solaris Strike: - Reduced pre-delay from 8.5 to 7.5 seconds - Tech Satellite Uplink: - Reworked: now reveals a small portion of the map when captured, then every 4 minutes reveals more of the map until fully revealed. All revealed shroud is permanent (unless radar is reset) - Miscellaneous: - Fixed a couple of typos on the multiplayer loading screens - Nuke crate animation no longer loops forever - Nuclear Missile explosion animation replaced with one with more natural colours - Master Control and Solaris now show new message when unable to activate due to another SW - Can no longer build navy on Dust Bowl (2), Sand Rush (2), Tea Moon Cake (4) & Catching Fire (8) - Keep Off The Grass (2): Extended bottom of the map a few cells, altered the cliff so that units can siege the top left base from the middle gem cliffs better - Pipeline Problem (2): Fixed mirage disguises using trees not on the map. Added pipelines & additional ore drills in expansion locations - Tournament Canal (2): Added additional ore drills - For Liberty (8): Fixed being unable to capture top-most Oil Derricks - Army of the Potomac (6): Added more ore drills, some extra gems and routes for amphibious units across the river at the very top and bottom 01/06/2018 2.2.7 - Updated the client: - Should no longer redownload files unnecessarily if the update fails - Can now access the main CnCNet lobby - Now displays current player count in the main menu - Updated manual - NEW GAMEMODE: Competitive - Meant for quick preset 'tournament' style options, and has a much smaller, curated map pool - Locks many options for more serious play - Players start with 1 dog at the beginning of the match - NEW MAPS: Dead Game (2), Isle of Dogs (2), Leninade Springs (2), Midnight Lagoon (2), Mud Fight (2), Swamp Fever (2), Throbbing Pain (2), Threat (4) & Fairy Garden (4) - Map Editor: - Can now place Einstein's Lab, Revolutionary HQ, Resistance Tunnels & Annihilator Turrets - Moved some structures into the right faction categories - Allied Power Plant: - Build time reduced to 32 seconds, now in line with the Tesla Reactor - Grenadier: - Received a new cameo - Robot Tank: - Reduced burst count from 4 to 3 - IFV: - Hero turret damage reduced from 275 to 250, cannot fire while moving - Dolphin: - Now has self healing level 1, matching the Squid - Destroyer: - Now self heals like a T3 vehicle if Naval Combat is disabled (and therefore the Destroyer is available from the WF at T3) - Minamoto: - Can no longer be killed by Terror Drones instantly, matching other heroes - Vulture: - Damage vs concrete reduced by 15% - Miscellaneous: - Psychic Dominator damage increased from 800 to 1000. Mind control radius increased from 2 to 3. Cellspread increased from 7 to 10. Meant to be more inline with WCD/Nuke if anyone wants to use it in a custom map or something 01/05/2018 2.2.6 - Updated Ares to latest test build - Updated manual - Updated AI: - Should now build more ore miners - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco - Can now build and use the Cybernetics Core - Gets to T4 slower, building other things first instead - Should build more defences (particularly anti-air) - Updated missions: - S06: can no longer build Iron Curtain - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map - Wojtek HP increased from 1250 to 1400 - Liberty Tank HP increased from 650 to 750 - Bishop HP reduced from 600 to 500 - Prism Tank HP reduced from 1000 to 900 - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost - Lightning Storm superweapon area of effect increased from 16 to 20 - Flamethrower has gotten a new cameo - Bazooka cameo updated - Psi Corps Trooper has gotten a new cameo - Desolator has gotten a new cameo - Dante HP decreased from 900 to 800 - Hammer Tank HP increased from 750 to 850 - Tesla Mammoth damage per bolt increased from 140 to 180 - Perun damage per lightning bolt reduced from 200 to 150 - Flak Cannon received new artwork - Fusion Thrusters: - Duration reduced from 1 minute to 45 seconds - Speed boost reduced from 60% to 50% increase - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase) - Mammoth Tank: - Now has a cameo (in case of being reverse engineered) - Cost reduced from 1750 to 1500 - HP reduced from 1800 to 1500 - Russian style wall towers should no longer display a missing string 13/04/2018 2.2.5 - NEW MAP: Snow Place Like Home (4) - Textless Cameo pack: - Fixed blank Lamia & Master Control icons - Fixed veteran Sniper, Tanya, Lasher & Kirov icons missing veteran insignia - Updated missions: - Iron Curtain no longer available before S12 - Cybernetics Core is now available from S07 - Apocalypse now available in all missions after S07 - S06: no longer completeable by destroying just the navy - S10: can no longer build Chronosphere or Chrono Legionnaires - S12: Graveler now available - Scavengers gamemode: - Fixed Liberation being unavailable to Soviet countries besides Libya - Possibly increased the responsiveness of units when moving short distances and given new orders - Stormfront: cost reduced from 2500 to 2000 - Devilspawn: doubled damage of flames on buildings - Secret Lab: now provides the Psychic Reveal support power when captured - Double Apex (2): updated country flag buildings - Fixed crash on For Liberty (8) - Predator Instinct (2): swapped guard towers near the secret lab for garrisonable versions - Enabled indoor cliffs in the desert theatre 07/04/2018 2.2.4 - Updated client: - Optimizations and bugfixes to loading of saved skirmish settings. - Improvements to startup permissions check (should now consider running client in Program Files without admin privileges as insufficient permissions). - Changes to updater to hopefully alleviate issue where client keeps file handles open after version checks - NEW GAMEMODE: Scavengers - Start with a War Machine (Mobile War Factory), mercs & support powers, and collect crates to grind them to build units. Destroy the enemy War Machine - Added various infantry crates if the crate option is enabled - Updated Textless Cameos pack - Apocalypse: fixed missing turret bug - Battle Fortress - Can no longer lift Stormfronts and Stalin's Fists, in line with being unable to lift T4 units in general - Bishop can now gain veterancy - Sand Rush (2): fixed terrain bugs - Offensive Tactics (6): added additional ore drills 06/04/2018 2.2.3 - Fixed issue that prevented Yugoslavian AI or any Soviet AI in End of Nations or Unholy Alliance from building up to full tech - Can no longer build off ally buildings in missions, as it wasn't available in vanilla and breaks some stuff - Textless Cameos addon: - Fixed Dreadnought still displaying text - Fixed Tech Airport Paradrop still displaying text - Bishop: - Increased damage by 100 - Increased cost by 100 - Demo Truck cost increased from 1000 to 1500. Removed build multiplier 05/04/2018 2.2.2 - NEW FEATURE: Added Textless Cameos Pack under the Settings -> Components tab, an optional pack which removes text from the sidebar icons - Updated missions: - Fixed a vanilla bug in all missions which made the AI less productive on hard than on easy - Fixed availability of units for the AI so it should now use a more varied selection of the RedRes arsenal against you - A07: Soviet base should now build properly - A10: Fixed AI not attacking - A11: Fixed availability of Combat Drugs, Emergency Repair & Prism Tank - A12: Can no longer build a clone Tesla Coil & now need to kill the Black Guard infantry to complete the objective - S11: Added Tors around the Kremlin - Fixed palette issues with snow version of LA civilian buildings - Fixed remap issues on Woytek 03/04/2018 2.2.1 - Updated the manual - Updated missions: - A03: fixed bug that prevented AI from properly garrisoning battle bunkers - A04: added Grand Cannons back - A11: Squids no longer grapple player units - S02 & S03: can no longer build terror drones as they are introduced in S04 - S10: added preplaced Archangels & a Grand Cannon near the WCD - S12: added preplaced Archangels around the Chronosphere & Grand Cannons along the route - Updated the AI: - will now build Solaris Communicator - will now build Grand Cannons - should no longer get stuck building Shock Mines - Soviet AI should now use the Iron Curtain & garrison battle bunkers - Maps: - NEW: Ruination (6) by Black Snow - Snowdog (6): Can now build navy - Offensive Tactics (6): Can no longer build navy - Final Frontier: Hallucinations (2) updated - Sole Survivor: - Demo Trucks are now able kill one another - There is now a 5 minute timer, after which the map will be revealed to all - Bridge huts no longer exist - Final Frontier: - Sides no longer start with both Allied & Soviet Space Marines - Fixed flag buildings on snow theatre - Sonic Enforcers now gain veterancy from killing things along their line of fire - Dante now gains veterancy from killing things along his line of fire - X-Soldier: - Cost reduced from 1100 to 1000 - When trained with Arms Deal it now has the same vocals as a normal X-Soldier - Fixed Fury Drone showing incorrect shadow colours at certain angles