Patch 2.2.13 released!
YR Red-Resurrection is back baby, with a swathe of new units, Confederation buffs, new maps, AI improvements, graphical improvements, bug fixes and more! Check out a brief trailer below, showcasing some of the changes.
 


And that's just skimming the surface! To go into a bit more detail, let's take a look one of the coolest additions - the Vandal Scraptank.
 

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A new tier 4 'monster tank' for Confederation, this beast is only available from a support power attached to the Revolutionary Headquarters. It only costs $1500 to spawn 3 of these bad boys, but before they can become too powerful they have to earn some kills! With each veterancy level the tank attaches more armour and weaponry, eventually becoming a formidable weapon that can turn the tides of battle.
 
Furthermore, navy has seen a number of additions to make that lacklustre area of combat more interesting. Both factions now get repair ships - the Rig and Lifeboat - as well as helicopter carriers - the War Turtle and Crocodile. This to add another layer of combat, where anti-aircraft can be a requirement and to help mixing of different unit types.
 

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Moreover the Gunboat has been replaced with the Minisub, making early game engagements potentially more interesting. All pre-existing vessels have had balance adjustments as well.

Of course there are more new maps as always, ranging from 1v1 to 3v3. Here are a few examples:
 

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Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features
  • Addition: Minisub. Replaces the Gunboat for the Allies. A small submarine, good against light ships.
  • Additions: Rig and Lifeboat, for the Allies and Soviets respectively. Repair ships available at the Naval Yard.
  • Additions: War Turtle and Crocodile Heli-hauler, for the Allies and Soviets respectively. Available at the Naval Yard with either Airforce Command HQ or Air Strategy Centre. A long range attack helicopter carrier, good vs enemy vessels, structures and off-shore bombardment.
  • Additions: Charge Thrower and Torpedo Tower, for the Allies and Soviets respectively. Available with the Naval Yard, these two are defensive structures for use on water, with good range and sensors, intended to better protect the shore allowing fleets to spend their time elsewhere.
  • Addition: Vandal Invasion, support power for Confederation at the Revolutionary Headquarters. For $1500 credits it spawns 3 Vandal Scraptanks at the HQ, which are quick anti-tank vehicles. Their speciality is the ability to upgrade themselves with each veterancy level, gaining strength, firepower and anti-air / anti-infantry rockets as well! Furthermore they can enter Resistance Tunnels, allowing for powerful strikes anywhere on the battlefield.
  • AI updates including nerfs to support power usage and Chronosphere support.
  • New interactable natural features such as Destructible Rocks and Tornadoes (map specific).
  • 9 all new maps for skirmish and multiplayer.
  • Reworked over a dozen existing maps for more interesting strategies and improved balance.
  • Tonnes of significant balance adjustments and bug fixes.
You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch, as well as organise games online!
 

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Posted by OmegaBolt on December 16, 2019. View Comments 0

Patch 2.2.12 released!

Four months of development, but hopefully worth the wait! Feel like I've said this a lot, but 2.2.12 is a big patch. It's main change is the inclusion of a brand new 5-mission campaign for the United States, marking the beginning of Red-Resurrection timeline. Furthermore the campaign features great voice acting and fully animated cutscenes between missions to tell the story in detail! Check out the trailer below.

 

 

The campaign can be found in the singleplayer menu of course, and although it can be played in any order I recommend going through them as listed for the story to make sense! Due to the size of the cutscenes I have put them up as a separate download, but please grab them before playing as they should massively improve the experience (and a lot of work went into them!).

That's not all however. Soviet Russia has received a replacement for the Tupolev, a jet which greatly added to their already potent frontline force. Instead, they receive a support power on T3 with the Air Strategy Control named the Judas Corps.
 

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Judas Corps paradrops in 2 Spetsnaz infantry, equipped with a long range rifle and 'Blackout' EMP charges for use on structures. That is their main use, to sabotage enemy producted by disabling factories. This gives Russia another dimension and unique ability to slow down their enemy with subterfuge.

On top of that there are a bunch of new maps! Here are a few examples:
 

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Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features

  • Added a brand new 5-mission United States campaign, including full voice acting! The US has had enough of Libya's belligerence and launched an invasion with the goal of toppling it's president Hamza al-Sanussi - and thus beginning the Red-Resurrection story.
  • ADDITION: the Judas Corps support power for Soviet Russia. Available at T3 from the Air Strategy Control, it paradrops 2 Spetsnaz special forces equipped with a long range anti-infantry rifle and anti-structure EMP bombs. Capable of disabling enemy structures for 45 seconds at a time. Replaces the Tupolev.
  • 11 all new maps for skirmish and multiplayer.
  • Improvements to several Red Alert 2 campaign missions, making them harder on higher difficulties.
  • Hot new lava tilesets featured on many new and old maps.
  • Reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

DOWNLOAD UNITED STATES CUTSCENES ADDON

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on June 8, 2019. View Comments 0

Patch 2.2.11 out now!

It's been a couple of months since the last patch for YR Red-Resurrection and in that time some significant changes have been made. Since the release of 2.2 I have been reworking countries that I felt were lacking, and the last of those was the United Kingdom, who have finally been given the attention they need in this release.
 

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Calling in reinforcements from around the empire, the British Army is bolstered with special units capable of turning the tides of battle. Furthermore they gain the Pintail and Pop Shell, which replaces the Arms Jammer, and the Battle Fortress has been reworked.
 

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Not only have the UK received additions however, Yugoslavia gains the Ironsmith, an infantry equipped to render your tank divisions unstoppable! As always, new maps have been added as well.
 

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If you're interested in how those maps get made you can watch a timelapse of myself creating Close Encounter (2)! Remember to subscribe on YouTube for additional content.
 


Of course there are many balance changes, bug fixes, additional maps and more! Here's an overview of the entire patch:

Big Features
Reworked the United Kingdom, altering existing units and removing and replacing others, including-

  • The Colonial Bureau for the UK on T2. Provides units at intervals depending on your tech tier; the Skitter on T1 - a fast amphibious harassment unit equpped with mines, the Gurkha on T3 - a steadfast versatile soldier and the Wildcat at T4 - a long range anti-unit artillery.
  • The Pintail for the UK. An aircraft available at T3, replaces the Arms Jammer. Attaches a bomb to enemy vehicles that jams their weapons, and the weapons of surrounding vehicles, for 45 seconds.
  • The Pop Shell support power for the UK. Spawns a tank bunker anywhere on the map, allowing you to fortify an area on the fly!
  • The Ironsmith for Yugoslavia. And infantry on T3 who can attach charges to friendly vehicles which double their armour when activated!
  • A new client feature; the Pick Random Map button, available in skirmish and multiplayer. Selects a random map based on the number of participants in the game.
  • 7 all new maps in skirmish and multiplayer.
  • A dozen reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on February 13, 2019. View Comments 0

Patch 2.2.10 released!

Patch 2.2.10 has been released, this time with the major theme being revitalising naval combat. Two new units have been added for that - the Gunboat and Zhaba - and existing units have been reworked, moved around on the tech tree etc. Hopefully it feels more well structured, chunkier and satisfying to play on the seas.

Europe has also received another dose of adjustments, with the addition of the Quantum Lab and Crackdown power, making them a bit more versatile and less rigid in their playstyle. Screenshots of those changes can be seen below.
 

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Big Features

  • REWORKED NAVY, including a new ship for both the Allies and the Soviets as well as rebalanced and reworked existing units for more sensible battles on the seas.
  • NEW CONTENT FOR EUROPE: the Quantum Lab on T2, which now provides the Quantum Leap ability, and Crackdown, a T3 power that equips GIs with riot gear!
  • NEW CONTENT AT THE SECRET LAB: the Magnetron! On T3, it now slows units to a crawl, and attaches a magnetic effect to them further slowing other nearby enemies. A highly useful support unit.
  • Lots of big reworks to existing maps with a navy focus, helping to further flesh out that area of the game.
  • 7 brand new, high quality maps for multiplayer!
  • Updated campaign missions to support the new navy as well as fix a few issues and adjust unit availability.
  • Lots of balance adjustments to existing units and bug fixes.

You can view the full changelog here.
 
YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

 
Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on November 24, 2018. View Comments 0

Patch 2.2.9 released!

Over the last couple of months another patch has been procured, this time the BIGGEST since launch. 2.2.9 contains big changes to a number of countries including Japan, Yugoslavia and the Confederation, as well as the 'completion' of European changes that began in the last patch. Take a look at a selection of changes below:

Big Features

  • NEW CONTENT for Europe: Bastion, a T3 defensive structure & reworked Chrono Freeze as a T4 power.
  • NEW CONTENT for Confederation: Dark Shroud, a T3 support power & reworked Cazador.
  • NEW CONTENT for Yugoslavia: Holographic Deception, a T3 support power & reworked Polarity Swap as a T4 power.
  • NEW CONTENT for Empire of Japan: Iron Grunt, a T2 support power, reworked Cryo Legionnaire, Research Institute, a Science Lab replacement & Plague Strike, a new T4 power.
  • 17 brand new, high quality maps for multiplayer.
  • Lots of balance adjustments and reworks of existing units.
  • Countless bug fixes.

You can view the full changelog here.

 

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YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

 

MANUAL INSTALL

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

 

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Posted by OmegaBolt on September 24, 2018. View Comments 0

August Update

The next patch is well underway and possibly the most game-changing yet as it includes alterations to several countries- more on those can be read on the relevant images below.
 

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As well as those, there is certainly more to come, the usual host of balance changes and many new maps.

Community YouTube Content
Lots of people have started uploading multiplayer games of Red-Resurrection. Check out their channels and subscribe to follow for future matches.
 
A 2v2 on Sovereign's channel:
 


A 1v1 from JackoDerp:
 


And a 1v1 from WavePy:
 

 
Often these videos feature some of the new upcoming content first, so worth a watch if you're interested in seeing how the latest changes play in action, and of course you can always join the Discord channel to get involved yourself!

That's all this update but as always the next patch isn't too far away and should definitely see the mod shape up into something even more complete, polished and fun to play!
 

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Posted by OmegaBolt on September 2, 2018. View Comments 0

Patch 2.2.8 released!
Patch 2.2.8 for YR Red-Resurrection has been released! This one's been somewhat delayed but it has all been for good reasons. In the background, or rather on the discord channel, this patch has been gestating and tested on a weekly basis to include bigger changes than can be achieved in a simple one month patch!

Big Features
  • EUROPEAN COUNTRY REWORK- Chrono Legionnaires have been moved to T3, and Sonic Enforcers moved up to T4, with related balance tweaks. This is to help make Europe slightly easier to combat on T3, as the Sonic Enforcer/Bishop combo was incredibly powerful, but it also provides them with more mobility and versatility earlier on. Chrono Legionnaires were also underused in multiplayer, making them more relevant now. Furthermore, Speedways have been completely removed and instead Warp Nodes now also buff the speed of surrounding units.
  • UNIVERSAL SELF HEAL CHANGE- Thanks to a new feature from AlexB, the developer of Ares, it is now possible for combat to prevent self healing- and that is applied to Red-Resurrection. Now, a unit will not self heal for 10 seconds after taking damage. This is great as it prevents certain units being unkillable in certain situations due to out healing damage, such as a single Rocketeer vs a Crazy Ivan. This affects most units in the mod, so healing may be adjusted in future patches to compensate.
  • TWENTY-TWO BRAND NEW MULTIPLAYER MAPS- many made exclusively for this mod, and all of great quality!
  • And dozens more changes, including many balance adjustments, bug fixes and graphical tweaks.
Here are a few of the new maps.
 

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You can view the full changelog here.
 
YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on August 2, 2018. View Comments 0

Patch 2.2.7 released!

Another month, another patch! This time with brand new, exclusive maps, a new gamemode and a whole lot of balance tweaks and bug fixes.

 

Here's an example of the new gamemode, and one of the new maps!

 

 

Big Features

  • FULL CNCNET SUPPORT - which means you can now view the number of online players from the client user bar (move your cursor near the top of the client window). You can also now visit the main CnCNet lobby from the YR Red-Resurrection client.
  • NINE NEW MAPS - Including 6 exclusive 1v1s and 3 2v2s.
  • ONE NEW GAMEMODE - Competitive, with a small select map pool and fixed options for tournament play.
  • And lots more changes... ranging from bug fixes to balance tweaks to graphical improvements.

You can view the full changelog here.

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

 

MANUAL INSTALL

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

 

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Posted by OmegaBolt on June 1, 2018. View Comments 0

Patch 2.2.6 released!

After a couple of weeks of balance testing, a new patch is released that contains a bunch of fixes for things, balance changes and new artwork.
 

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Due to the overwhelming traffic from users using the website and downloading updates the website has been offline for the last 15 days as bandwidth was exceeded. As such I will restrict future updates to likely one per month, unless there's some desperate fix needed, and encourage people to download the manual install from ModDB when possible.
Here's a complete list of changes below.

Changelog
  - Updated Ares to latest test build
  - Updated manual
  - Updated AI:
    - Should now build more ore miners
    - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco
    - Can now build and use the Cybernetics Core
    - Gets to T4 slower, building other things first instead
    - Should build more defences (particularly anti-air)
  - Updated missions:
    - S06: can no longer build Iron Curtain
  - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map
  - Wojtek HP increased from 1250 to 1400
  - Liberty Tank HP increased from 650 to 750
  - Bishop HP reduced from 600 to 500
  - Prism Tank HP reduced from 1000 to 900
  - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost
  - Lightning Storm superweapon area of effect increased from 16 to 20
  - Flamethrower has gotten a new cameo
  - Bazooka cameo updated
  - Psi Corps Trooper has gotten a new cameo
  - Desolator has gotten a new cameo
  - Dante HP decreased from 900 to 800
  - Hammer Tank HP increased from 750 to 850
  - Tesla Mammoth damage per bolt increased from 140 to 180
  - Perun damage per lightning bolt reduced from 200 to 150
  - Flak Cannon received new artwork
  - Fusion Thrusters:
    - Duration reduced from 1 minute to 45 seconds
    - Speed boost reduced from 60% to 50% increase
    - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase)
  - Mammoth Tank:
    - Now has a cameo (in case of being reverse engineered)
    - Cost reduced from 1750 to 1500
    - HP reduced from 1800 to 1500
  - Russian style wall towers should no longer display a missing string


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on May 2, 2018. View Comments 0

YR Red-Resurrection 2.2 released!

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Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
 

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Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. :p  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

And now its out!

Features
  • Two factions, the Allies and the Soviets with all new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
  • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
  • Also includes an offline manual and map editor!

DOWNLOAD NOW


 And if you wish to take part in the growing Red-Resurrection community, follow the links below!
 

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Posted by OmegaBolt on April 1, 2018. View Comments 3

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