Patch 2.2.13 released!
YR Red-Resurrection is back baby, with a swathe of new units, Confederation buffs, new maps, AI improvements, graphical improvements, bug fixes and more! Check out a brief trailer below, showcasing some of the changes.
 


And that's just skimming the surface! To go into a bit more detail, let's take a look one of the coolest additions - the Vandal Scraptank.
 

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A new tier 4 'monster tank' for Confederation, this beast is only available from a support power attached to the Revolutionary Headquarters. It only costs $1500 to spawn 3 of these bad boys, but before they can become too powerful they have to earn some kills! With each veterancy level the tank attaches more armour and weaponry, eventually becoming a formidable weapon that can turn the tides of battle.
 
Furthermore, navy has seen a number of additions to make that lacklustre area of combat more interesting. Both factions now get repair ships - the Rig and Lifeboat - as well as helicopter carriers - the War Turtle and Crocodile. This to add another layer of combat, where anti-aircraft can be a requirement and to help mixing of different unit types.
 

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Moreover the Gunboat has been replaced with the Minisub, making early game engagements potentially more interesting. All pre-existing vessels have had balance adjustments as well.

Of course there are more new maps as always, ranging from 1v1 to 3v3. Here are a few examples:
 

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Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features
  • Addition: Minisub. Replaces the Gunboat for the Allies. A small submarine, good against light ships.
  • Additions: Rig and Lifeboat, for the Allies and Soviets respectively. Repair ships available at the Naval Yard.
  • Additions: War Turtle and Crocodile Heli-hauler, for the Allies and Soviets respectively. Available at the Naval Yard with either Airforce Command HQ or Air Strategy Centre. A long range attack helicopter carrier, good vs enemy vessels, structures and off-shore bombardment.
  • Additions: Charge Thrower and Torpedo Tower, for the Allies and Soviets respectively. Available with the Naval Yard, these two are defensive structures for use on water, with good range and sensors, intended to better protect the shore allowing fleets to spend their time elsewhere.
  • Addition: Vandal Invasion, support power for Confederation at the Revolutionary Headquarters. For $1500 credits it spawns 3 Vandal Scraptanks at the HQ, which are quick anti-tank vehicles. Their speciality is the ability to upgrade themselves with each veterancy level, gaining strength, firepower and anti-air / anti-infantry rockets as well! Furthermore they can enter Resistance Tunnels, allowing for powerful strikes anywhere on the battlefield.
  • AI updates including nerfs to support power usage and Chronosphere support.
  • New interactable natural features such as Destructible Rocks and Tornadoes (map specific).
  • 9 all new maps for skirmish and multiplayer.
  • Reworked over a dozen existing maps for more interesting strategies and improved balance.
  • Tonnes of significant balance adjustments and bug fixes.
You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch, as well as organise games online!
 

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Posted by OmegaBolt on December 16, 2019. View Comments 0

Patch 2.2.9 released!

Over the last couple of months another patch has been procured, this time the BIGGEST since launch. 2.2.9 contains big changes to a number of countries including Japan, Yugoslavia and the Confederation, as well as the 'completion' of European changes that began in the last patch. Take a look at a selection of changes below:

Big Features

  • NEW CONTENT for Europe: Bastion, a T3 defensive structure & reworked Chrono Freeze as a T4 power.
  • NEW CONTENT for Confederation: Dark Shroud, a T3 support power & reworked Cazador.
  • NEW CONTENT for Yugoslavia: Holographic Deception, a T3 support power & reworked Polarity Swap as a T4 power.
  • NEW CONTENT for Empire of Japan: Iron Grunt, a T2 support power, reworked Cryo Legionnaire, Research Institute, a Science Lab replacement & Plague Strike, a new T4 power.
  • 17 brand new, high quality maps for multiplayer.
  • Lots of balance adjustments and reworks of existing units.
  • Countless bug fixes.

You can view the full changelog here.

 

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YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

 

MANUAL INSTALL

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

 

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Posted by OmegaBolt on September 24, 2018. View Comments 0

Patch 2.2.7 released!

Another month, another patch! This time with brand new, exclusive maps, a new gamemode and a whole lot of balance tweaks and bug fixes.

 

Here's an example of the new gamemode, and one of the new maps!

 

 

Big Features

  • FULL CNCNET SUPPORT - which means you can now view the number of online players from the client user bar (move your cursor near the top of the client window). You can also now visit the main CnCNet lobby from the YR Red-Resurrection client.
  • NINE NEW MAPS - Including 6 exclusive 1v1s and 3 2v2s.
  • ONE NEW GAMEMODE - Competitive, with a small select map pool and fixed options for tournament play.
  • And lots more changes... ranging from bug fixes to balance tweaks to graphical improvements.

You can view the full changelog here.

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

 

MANUAL INSTALL

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

 

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Posted by OmegaBolt on June 1, 2018. View Comments 0

Patch 2.2.6 released!

After a couple of weeks of balance testing, a new patch is released that contains a bunch of fixes for things, balance changes and new artwork.
 

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Due to the overwhelming traffic from users using the website and downloading updates the website has been offline for the last 15 days as bandwidth was exceeded. As such I will restrict future updates to likely one per month, unless there's some desperate fix needed, and encourage people to download the manual install from ModDB when possible.
Here's a complete list of changes below.

Changelog
  - Updated Ares to latest test build
  - Updated manual
  - Updated AI:
    - Should now build more ore miners
    - Now functions with less money, and less cheating (unless Brutal AI is enabled). Denying miners can actually cripple their eco
    - Can now build and use the Cybernetics Core
    - Gets to T4 slower, building other things first instead
    - Should build more defences (particularly anti-air)
  - Updated missions:
    - S06: can no longer build Iron Curtain
  - Snow Place Like Home (4): fixed visible light posts and shroud glitch at the top of the map
  - Wojtek HP increased from 1250 to 1400
  - Liberty Tank HP increased from 650 to 750
  - Bishop HP reduced from 600 to 500
  - Prism Tank HP reduced from 1000 to 900
  - Combat Drugs: 50% firepower bonus replaced with a 40% rate of fire boost
  - Lightning Storm superweapon area of effect increased from 16 to 20
  - Flamethrower has gotten a new cameo
  - Bazooka cameo updated
  - Psi Corps Trooper has gotten a new cameo
  - Desolator has gotten a new cameo
  - Dante HP decreased from 900 to 800
  - Hammer Tank HP increased from 750 to 850
  - Tesla Mammoth damage per bolt increased from 140 to 180
  - Perun damage per lightning bolt reduced from 200 to 150
  - Flak Cannon received new artwork
  - Fusion Thrusters:
    - Duration reduced from 1 minute to 45 seconds
    - Speed boost reduced from 60% to 50% increase
    - Now also boosts rate of fire by 50% but decreases firepower by 25% (so an effective 25% firepower increase)
  - Mammoth Tank:
    - Now has a cameo (in case of being reverse engineered)
    - Cost reduced from 1750 to 1500
    - HP reduced from 1800 to 1500
  - Russian style wall towers should no longer display a missing string


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Posted by OmegaBolt on May 2, 2018. View Comments 0

YR Red-Resurrection 2.2 released!

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Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.
 

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Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. :p  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

And now its out!

Features
  • Two factions, the Allies and the Soviets with all new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
  • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
  • Also includes an offline manual and map editor!

DOWNLOAD NOW


 And if you wish to take part in the growing Red-Resurrection community, follow the links below!
 

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Posted by OmegaBolt on April 1, 2018. View Comments 3

YR Red-Resurrection 2.1 Released!

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YR Red-Resurrection 2.1 Released!

Red-Resurrection Multiplayer Beta 2.1 is here packaged in an easy to use installer! The mod comes packaged with all you need to play including Ares and CNCNet and no longer conflicts with other mods.
 

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Also Including...

  • The latest and greatest Ares 0.6 stable release for better performance and new features!
  • A brand new mod launcher created by Thear of C&C Amnesia.
  • A new aerial arsenal for the Allied forces.
  • Re-introduced the Megawealth gamemode with 17 maps to choose from.
  • An improved AI.
  • Bugs and balance changes including an overhaul of all weapon ranges.
  • Improved visuals with a new voxel palette meaning nicer unit lighting and other graphical tweaks.

Download Now
View 2.1 Changelog

 

Official Website
Official Forums
Installation Help



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Posted by OmegaBolt on May 11, 2014. View Comments 0

Longest FFA of Aww Tarm

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Longest FFA of Aww Tarm

Last nights stream hosted by Hecthor Doomhammer went well! We had some new players and some fun games which is all now on YouTube for your viewing pleasure! I've split the stream into two videos, 1) two nice 1v1s...




... and 2) the longest FFA game of aww tarm. Watch at your own risk, but certainly was fun to be apart of with some great action and experimental unit combos.




Remember, follow Hecthor Doomhammer on Twitch to receive updates about future streams of Red-Resurrection. He also streams plenty of other popular C&C mods including Rise of the Reds, Mental Omega, Attaque Superior and Twisted Insurrection. Follow Red-Res here, on Facebook, ModDB etc to hear about latest updates!

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Posted by OmegaBolt on March 16, 2014. View Comments 0

Livestream Catchup

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Livestream Catchup


Nearly three hours of streamy goodness have been uploaded to YouTube for your viewing pleasure! These were originally streamed live by Hecthor Doomhammer; follow his Twitch channel to receive updates about the next stream or follow Red-Resurrection on Facebook!





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Posted by OmegaBolt on February 17, 2014. View Comments 0

Friday Livestream 7th Feb 2014

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Friday Livestream 7th Feb 2014

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Doomhammer is streaming again tomorrow at 19:00 GMT for 2 hours. Download the mod and get on CNCNet to play with us!
 

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Posted by OmegaBolt on February 6, 2014. View Comments 1

Red-Resurrection Multiplayer Beta 2.0 Released!

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Red-Resurrection Multiplayer Beta 2.0 Released!


Red-Resurrection Multiplayer Beta 2.0 is release! Bringing the dynamic of Red Alert 2 back to Yuri's Revenge, the Allied and Soviets once again wage war with all new weapons and arsenals. Utilizing the powerful abilities of the Ares DLL engine expansion, Red-Resurrection offers a whole new multiplayer experience.
 

Download Now

 

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This is a release designed for skirmish and multiplayer CNCNet (recommended & included) or other preferred networks. Visit the download topic for full installation instructions.

Features
  • Uses the Ares DLL engine expansion to provide greater gameplay depths with new support powers and unit abilities.
  • Features the Allies and the Soviets with new weapons of war and almost entirely new arsenals.
  • Four countries per faction in multiplayer each sharing special units and with a unique weapon of their own.
  • Over 50 extra multiplayer maps sourced from the community and edited to work with the mod.
  • New multiplayer gamemodes: Survivor and Z-Day.
Official Website
Official Forums
Instructions on installing the mod
Playing online with CNCNet

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Posted by OmegaBolt on December 10, 2013. View Comments 0

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